Ravenfield

Ravenfield

River
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Update: 19 Aug, 2022 @ 3:50pm

**small-BUG_FIX

Update: 19 Aug, 2022 @ 2:40pm

-added new objective
-changed a chunk of the map's terrain
-added resupply boxes to each point ( I think )
-added river by Crackhaus objective
-fixed neighborings on objectives not following realistic terrain obstacles
-added contested spawn points to most objectives
-moved bridge by the Villa
-increased Raven's amount of neighbors to 4 while Eagle has 2

edit:

-improved nav mesh

Update: 19 Aug, 2022 @ 11:04am

-added new objective
-moved objective away from mountain and into the open on blue side of river
-edited ambient sounds across the map
-updated foilage and terrain in some parts of the map
-updated nav mesh
-new preview picture
-moved some car spawns on blue side.. I should probably go back and do the same on red side

Update: 19 Aug, 2022 @ 7:11am

-removed concrete texture due to the auto paint destroying the landscape
-replaced roads with path texture (makes more sense anyway and tbh looks better)
-improved landscape
-improved navmesh
-added new objective to red side of river
-fixed apc spawns at base spawning inside of each other
-improved neighbor network
connected road to red base fro easier player nav ( bots are born cartographers )

Update: 18 Aug, 2022 @ 6:24pm

-hotfix to Observation Tower where bots coulnd't climb the tower. The player may still access the tower.
-updated terrain around Ob Tower
-moved objective flag from top of tower to base
-added basically no trees lol

Update: 18 Aug, 2022 @ 4:53pm

-added new objective: Observation Tower
-updated nav mesh
-updated neighbor config
-aware of weird texture placements. Worried about filling the map up first then doing my finishing touches on textures
-increased foilage density in certain parts of the map
-updated parts of the map

Update: 18 Aug, 2022 @ 3:10pm

-small terrain changes

*uploaded for testing purposes

Update: 18 Aug, 2022 @ 11:31am

-small improvements to fishing spot objective

Update: 18 Aug, 2022 @ 11:04am

-improved navmesh
-added two new objectives to the map
-improved terrain across parts of the map
-trying to figure out why auto-paint is messing up my map by putting other textures around
-changed steam workshop map icon

Update: 18 Aug, 2022 @ 9:47am

-improved nav mesh
-added new objective owned by red team
-improved detail across objectives
-added vehicle spawns to both objects on the red side of the river

**I am more focused right now on creating points through the map, not where they are, but I found myself with a lot of objectives really close together. I like having a lot of objectives for interesting game flow. As for the massive map, I want there to be a heavy emphasis on vehicular combat, more specifically tanks and jets.