Garry's Mod

Garry's Mod

Combine Conscripts (Playermodels + NPCs)
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Update: 20 Jun, 2024 @ 9:53pm

Nothing serious, i just added a normalmap for the gasmask straps on the 1980s hazmat.

Update: 9 Oct, 2023 @ 1:54pm

Added a complete set of LoD models to the base conscript models, while the body already had them, this adds LoD models to all bodygroups, and actually reduces space taken by getting rid of dummy data during compile due to how LoDs work in Source.

Update: 30 Sep, 2023 @ 9:40pm

Corrected a bad sharp on Hazmat model.

Update: 30 Sep, 2023 @ 4:01am

Fixed the Hazmat normals after about several years of it being broken subtly.

as it would turn out, as the original normalmaps and the body were from Call of Duty: Black Ops, it would seem the original ripper (ddok1994?) swapped out the red and green channels, could be intentional or a mistake but re-ripping the normals myself actually made the lighting more natural but with less noticeable wrinkles.

Update: 28 Sep, 2023 @ 10:44pm

Fixed all the hazmat .vmts spamming the console with errors when rendered ingame for the first time, this was due to the original format being incorrect, aswell as properly capitalizing the shader name fixed it.

Update: 28 Sep, 2023 @ 6:44am

Tweaks.

Update: 28 Sep, 2023 @ 3:52am

Technical fixes and adjustments to a few bodygroups to fix some small issues like some verts on the vests being rendered backwards so the outside part was culled but not the inside which you cannot see.

Update: 26 Sep, 2023 @ 7:21pm

Overhauled everything, models rebuilt from the ground up, LoD models, redone lua scripts, and material adjustments, and more that im probably forgetting.

also restored the full res versions of the body textures.

Update: 18 Apr, 2023 @ 4:27am

Improved hazmat lens texture a bit.

Update: 17 Apr, 2023 @ 11:53am

Big cleaning update, the addons mostly the same, but i reduced texture quality in places slightly from 1K to 512 x 512, the original models were made for posing and not gameplay so some textures were unneeded levels of quality, mainly done to fit in with other HL2 assets, also reexported every texture possible properly to avoid wasting space, like textures that use certain formats without any alpha channels, and general consistency related stuff.

Overall shaved to about 85MBs from 150MBs