Barotrauma
Wolfrum MkVI
กำลังแสดง 11-17 จาก 17 รายการ
< 1  >
อัปเดต: 9 มิ.ย. 2024 @ 8: 55pm

อัปเดต: 1 ต.ค. 2022 @ 10: 51am

-fixed a hull issue
mentioned by Fierian

อัปเดต: 20 ส.ค. 2022 @ 3: 56pm

-Fixed a id card error with one of the toxin cabinets
mentioned by pyr0kid

อัปเดต: 3 ส.ค. 2022 @ 6: 09pm

-fixed the secure containers id_tags having the wrong id for the security officers!!
commented by pyr0kid
-added a rudimentary ballast flora system(will be adding on to it later)
-changed the nav terminals [reactor OFF] sign to say when the reactor is on instead of when its off( its easier to understand as the rest of the nay terminal is states ON not off)
-fixed a hull and gap issue in ballast tank B
-fixed every junction box breaking if you dock when the reactor was on(they no longer explode, so rejoice)
commented by Nakkikassi
-added two more diving suit lockers
requested by Nakkikassi
-added a few decorations, and aesthetic pieces
-redid some wiring to make it less component heavy(doesnt really do anything, i just thought of a different way of wiring so i did it)
-finally a few more things i honestly cant remember so they're probably not that important

อัปเดต: 22 ก.ค. 2022 @ 11: 12am

-fixed a hull problem mentioned by !!BUNGER!!
-corrected some spelling mistakes on levers
-added a glass wall below the fabricators
-added a "artifact storage mode" inside the airlock below the reactor room with a toggleable lever to switch modes
Requested by: Mimic
-changed some lights to be uninteractable (shouldve been that way already)

อัปเดต: 20 ก.ค. 2022 @ 9: 50pm

-added some pipes and decorations, looks are very important!
-renamed some hulls to actually make sense

อัปเดต: 19 ก.ค. 2022 @ 7: 04pm