Barotrauma
Wolfrum MkVI
Показване на 11 — 17 от 17 постъпления
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Обновление: 9 юни 2024 в 20:55

Обновление: 1 окт. 2022 в 10:51

-fixed a hull issue
mentioned by Fierian

Обновление: 20 авг. 2022 в 15:56

-Fixed a id card error with one of the toxin cabinets
mentioned by pyr0kid

Обновление: 3 авг. 2022 в 18:09

-fixed the secure containers id_tags having the wrong id for the security officers!!
commented by pyr0kid
-added a rudimentary ballast flora system(will be adding on to it later)
-changed the nav terminals [reactor OFF] sign to say when the reactor is on instead of when its off( its easier to understand as the rest of the nay terminal is states ON not off)
-fixed a hull and gap issue in ballast tank B
-fixed every junction box breaking if you dock when the reactor was on(they no longer explode, so rejoice)
commented by Nakkikassi
-added two more diving suit lockers
requested by Nakkikassi
-added a few decorations, and aesthetic pieces
-redid some wiring to make it less component heavy(doesnt really do anything, i just thought of a different way of wiring so i did it)
-finally a few more things i honestly cant remember so they're probably not that important

Обновление: 22 юли 2022 в 11:12

-fixed a hull problem mentioned by !!BUNGER!!
-corrected some spelling mistakes on levers
-added a glass wall below the fabricators
-added a "artifact storage mode" inside the airlock below the reactor room with a toggleable lever to switch modes
Requested by: Mimic
-changed some lights to be uninteractable (shouldve been that way already)

Обновление: 20 юли 2022 в 21:50

-added some pipes and decorations, looks are very important!
-renamed some hulls to actually make sense

Обновление: 19 юли 2022 в 19:04