Barotrauma

Barotrauma

Wolfrum MkVI
Viser 11–17 av 17 bidrag
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Oppdatering: 9. juni 2024 @ 20.55

Oppdatering: 1. okt. 2022 @ 10.51

-fixed a hull issue
mentioned by Fierian

Oppdatering: 20. aug. 2022 @ 15.56

-Fixed a id card error with one of the toxin cabinets
mentioned by pyr0kid

Oppdatering: 3. aug. 2022 @ 18.09

-fixed the secure containers id_tags having the wrong id for the security officers!!
commented by pyr0kid
-added a rudimentary ballast flora system(will be adding on to it later)
-changed the nav terminals [reactor OFF] sign to say when the reactor is on instead of when its off( its easier to understand as the rest of the nay terminal is states ON not off)
-fixed a hull and gap issue in ballast tank B
-fixed every junction box breaking if you dock when the reactor was on(they no longer explode, so rejoice)
commented by Nakkikassi
-added two more diving suit lockers
requested by Nakkikassi
-added a few decorations, and aesthetic pieces
-redid some wiring to make it less component heavy(doesnt really do anything, i just thought of a different way of wiring so i did it)
-finally a few more things i honestly cant remember so they're probably not that important

Oppdatering: 22. juli 2022 @ 11.12

-fixed a hull problem mentioned by !!BUNGER!!
-corrected some spelling mistakes on levers
-added a glass wall below the fabricators
-added a "artifact storage mode" inside the airlock below the reactor room with a toggleable lever to switch modes
Requested by: Mimic
-changed some lights to be uninteractable (shouldve been that way already)

Oppdatering: 20. juli 2022 @ 21.50

-added some pipes and decorations, looks are very important!
-renamed some hulls to actually make sense

Oppdatering: 19. juli 2022 @ 19.04