Hearts of Iron IV
Better Mechanics : Supply Replenishment
Показані результати 1–8 із 8
Оновлено: 14 листоп. 2024 о 16:42
автор: Amine Alkaline

Оновлено: 9 листоп. 2024 о 5:55
автор: Amine Alkaline

Оновлено: 19 жовт. 2024 о 10:05
автор: Amine Alkaline

Оновлено: 2 серп. 2024 о 16:42
автор: Amine Alkaline

Update : Combat and Supply Replenishment


**NEW/REWORKED DEFINES**


- NDefines.NMilitary.ATTRITION_EQUIPMENT_LOSS_CHANCE = 0.15
- NDefines.NMilitary.RELIABILTY_RECOVERY = 0.15

- NDefines.NMilitary.EQUIPMENT_COMBAT_LOSS_FACTOR = 0.90 # was 0.70 #

- NDefines.NSupply.RAILWAY_CONVERSION_COOLDOWN = 12
- NDefines.NSupply.RAILWAY_CONVERSION_COOLDOWN_CORE = 8
- NDefines.NSupply.RAILWAY_CONVERSION_COOLDOWN_CIVILWAR = 4

- SUPPLY_USE_FACTOR_INACTIVE = 0.8 --was 0.95 # You aren't on frontline - you get bad food.
- WITHDRAWING_SPEED_FACTOR = 0.2 --vanilla 0.15

- NDefines.NMilitary.COMBAT_MOVEMENT_SPEED = 0.4 --Cannons, cavalry. motor move much slower in battle
- NDefines.NMilitary.DIG_IN_FACTOR = 0.03 --- 0.01 -- bonus factor for each dug-in level
- NDefines.NMilitary.UNIT_DIGIN_SPEED = 0.5 -- how "deep" you can dig a day.

- Miscellaneous tank damage and piecing changes

Оновлено: 2 серп. 2024 о 13:09
автор: Amine Alkaline

Оновлено: 7 квіт. 2024 о 9:37
автор: Amine Alkaline

Оновлено: 14 лип. 2023 о 15:11

Оновлено: 15 лип. 2022 о 5:56