Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Uppdatering: 29 sep, 2024 @ 19:12

1.5.11

Hotfix

Fixes
Fixed the descriptions for temples of Cathubodua and Segomo not being changed
Fixed the description for Rosmerta's temple being that of Freyja's
Fixed Temple of Horse buildings all having the name "Temple of Lur"

Uppdatering: 28 sep, 2024 @ 19:29

1.5.10

(*) = not save compatible

Additions
(*) Added Nuragic and Illyrian cultures and temples
Added more temples for Brittonic, Etruscan, and Scythian factions
Added a handful of more miscellaneous character names, mostly for Illyrian

Changes
Every faction can now construct dockyards
Greeks and Etruscans can now construct city plumbing buildings
Hoplite units will now use their secondary weapon again, no longer restricted to their primary
Celtic Berserkers now recruitable out of Temple of Victory buildings
Naked Fanatics recruited out of the tier 3 justice temple get an XP buff
Renamed the Gallic culture to Celtic
Revised the descriptions for the new Greek, Roman, Celtic, Germanic, and Iberian temples
Changed text entries regarding max agents and female family member death

Fixes
Fixed Barbarian factions not having proper UI for paved roads
Fixed Greek factions not having proper UI for the Temple of Alexander buildings
Fixed Iceni having the wrong strat banner
Fixed new cultures not having proper entries in descr_settlement_plan
Fixed Eastern Mercenaries having the wrong texture
Fixed Noble and Veteran Hoplites not having the new hoplite animations
(*) Fixed locations of scripted events (earthquakes, plagues, volcano eruptions)
Fixed Shrine to Baduhenna building not having a short description
Fixed some inconsistencies with the Greek temple descriptions
Fixed the new cultures having the wrong pre-battle speech, celebrate, confirm, retreat, and taunt sounds
Removed duplicate names in names.txt

Uppdatering: 22 sep, 2024 @ 12:24

1.5.9

This update fixes the battle crash. A combination of missing banner entries, outdated sound files, and an error in model db seems to have been the culprit. The next update I’m adding the Illyrian and Nuragic cultures, and their temples, and Brittonic temples

(*) = not save compatible

Additions
(*) Added new cultures: Brittonic, Dacian, Germanic, Iberian
(*) Added more temples for Dacian, Gallic, Germanic, and Iberian cultures
(in existing saves all the barbarian factions will just get the Gallic temples since the barbarian culture was just renamed to Gallic)

Changes
Changed how temples and academies give boat and general XP buffs
(*) Changed Scythia and Iazyges to be Nomad culture
Increased recruitment time for recruitable generals to 4 turns
Reduced maintenance costs for governor's building if the settlement is the capital
Reduced maintenance costs for public order buildings, ports, and roads
Removed population decline from walls (again...)

Fixes
Fixed crashes involving battles (might require a new game)
Removed some unnecessary files in nomad culture

Uppdatering: 15 sep, 2024 @ 19:16

1.5.8

(*) = not save compatible

Additions
Added mercenary recruitment pools for all regions except the far eastern ones and India
Added recruitable generals for settlements size city and above
Generals recruited out of a settlement with an academy get an XP buff
Added more temple types for Greek and Roman factions
All Roman families now have access to each other's temples

Changes
Capped the amount of agents recruitable per settlement to one agent per type
Removed the additional recruitable merchant bonuses from trade temples and higher tier markets
Made it so bonuses unique to culture specific buildings only apply for those cultures
Added a tax bonus for farms
Increased trade bonuses for markets and caravans
Lowered price of ports & roads to be 12.5x original price
Lowered price of walls to be 10x original price
Made Deceres and Corvus Quinquiremes recruitable from regular port buildings
Ships recruited out of settlements with a naval temple get an XP buff
Increased maintenance cost for governor's buildings
Reduced maintenance costs for theaters, amphitheaters, and despotic law buildings
Reduced trade bonus for ports
Removed tax bonus from markets
Removed trade bonus from roads
Removed tax bonuses from ports and roads, flipping them into maintenance costs
(*) Volsinii are now of the Etruscan culture
Changes a couple things in the buildings description and text files (redundancy removal and reformatting)

Fixes
(*) Fixed a broken pixel in map_features
Fixed a couple errors in names.txt
Fixed a typo in the description of one of the Greek Pantheions
Fixed factions other than Romans being able to recruit Deceres and Corvus Quinquiremes
(*) Fixed several issues in descr_strat (changed a couple female character names and ages)

Uppdatering: 10 sep, 2024 @ 16:59

1.5.7

Changes
Gave temples maintenance costs
Increased the population required for upgrading to a town to 1000
Increased the population required for upgrading to a large town to 3500
Tweaked squalor rates and max populations to be proportional to the new settlement size requirements

Fixes
Fixed epic stone walls having a really random cheap price instead of the intended price. 64000 seems to be the highest price that'll work.

Uppdatering: 8 sep, 2024 @ 19:28

1.5.6

This update will hopefully push back the late game save corruption problems. Thanks to the folks over on the RTS:IS team for letting me know about this (also, this was heavily inspired by them).

(*) = not save compatible

Changes
Increased the population required for upgrading to a city to 8000
Increased the population required for upgrading to a large city to 16000
Tweaked max populations for villages and squalor for villages, towns, and large towns
Most buildings now have maintenance costs
Walls now hinder population growth
Increased port costs by 50%
Increased tax bonuses for ports
Increased trade bonuses for markets, roads, and ports
AI will now destroy culture specific buildings like taverns and theaters if they are not the right culture
Decreased tax bonuses for markets
Nerfed happiness bonuses for despotic law buildings
Removed population growth bonuses from the higher tier markets
Tweaked building construction times, mostly increased across the board

(*) Buffed starting denarii for some of the main factions
(*) Gave starter ports for the Roman factions, Sparta, Epirus, Pontus, Ardiaei, Bithynia, Colchis, and an additional port for Carthage, the Seleucids (or Parthia if they capture Zadracarta), Egyptians, and Thrace (if they capture Apollonia Pontica)

Fixes
Fixed an overlooked inconsistency of settlement stats in descr_cultures, all cultures now have the same upgrade requirements, squalor, etc

Uppdatering: 4 aug, 2024 @ 14:00

1.5.5

Another small update, nothing crazy.

Additions
Added an alternative 12 turns per year script in the mod files
Added garrison scripts for major faction capitals, taken from RTR:IS
Recolored units for minor Greek factions**

Changes
Updated the mod's implementation of Danymok's Rosters Expanded

Changed Turduli to back to being the Bastetani
Changed the secondary colors of Elis and Taras to be more fitting
Gave Complutum to the Carpetani
Increased the amount of turns required to build walls
Made some changes to the Lusitani family tree
Made the Mauryan Empire more aggressive
Squalor threshold reduced to 1250, causing more squalor

Fixes
Corrected the textures for British Noble Cavalry and Macedonian Heavy Peltasts
Fixed Germanic factions not having info cards for War Dogs and Chieftains
Fixed Iazyges having an incorrect personality type
Fixed missing units for Macedon, Suebi, Armenia, Parthia, and Epirus
Thrace no longer has access to the Circus Maximus, as for them building it would be pointless
Other small fixes to credits, namelists, and a lookup file


**Achea, Aetolia, Arcadia, Argos, Bactria, Boetia, Byzantion, Cyprus, Elis, Gortyn, Heraclea Pontica, Knossos, Melos, Messene, Rhodes, Sinope, and Taras.
Shield designs, stratmap models, and unit cards are still incomplete.

Dang, this mod's already 2 years old?

Uppdatering: 7 mar, 2024 @ 11:55

1.5.4

This will be the last update for a while, unless a major problem comes up.

Additions
Re-added SigniferOne's animations**

Changes
First Cohorts can now be recruited anywhere in Italy instead of just Rome

Fixes
Mercenery German Spear Warband now use shield wall as intended


** Crash related to elephants breaking walls is now fixed. Greek, Thracian, Scythian Hoplites now use Signifer's Animations, and do not use their secondary weapons.

Uppdatering: 6 mar, 2024 @ 10:07

1.5.3

Some, but not all changes will be applied to current saves. New games must be made to access the new region & capital buff

Additions
Added Hipponion in southern Italy a region I didn't notice when updating to Kirsi's Bigger Map
Added Indian portraits courtesy of Solon de Atenas
All regions in the map are now set up for unit recruitment variation (units retrained in any region will have ethnicities respective to the region)
Added a boatload of character names for Arab and Berber factions
Added more names for Celtic factions, as well as more names for Iberian factions
Added more Phoenician names for Carthage

Changes
Increased upkeep of Desert Axemen, Desert Archers, Desert Hillmen, and Mountain slingers
German Spear Warband use shield wall ability instead of phalanx
Nubian Spearmen only recruitable in Egypt and eastern Africa
Nerfed Italian Swordsmen & Italian Hoplites

Added a population decline debuff to core settlement building, to simulate city development
Removed population decline from city walls
Reworked building prices to reflect map size. City upgrades, ports, roads, and walls are more expensive compared to the rest of the buildings. More thought should be put into what you build, rather than just spamming the construction queue
Ports and roads give additional trade and tax income
Increased income from mines
Ports take longer to build
All Greek factions can now construct any Greek temple

Buffed all Roman capital regions, with Principes and Triarii being able to be recruited early on, as well as a population growth bonus

Reworked starting position for Thrace

All factions playable on the campaign are now playable in custom battles

Fixes
Fixed hoplites not using their secondary weapons
Fixed Horn of Africa settlements not having garrisons
Fixed new regions in Italy not having 'italy' hidden resource
Fixed Nuragic units being able to be used by slave faction
Fixed Cavalry Auxilia not being able to be recruited pre-Marian
Fixed Scordisci faction causing a crash if defeated

Uppdatering: 24 feb, 2024 @ 15:56

1.5.2

Fixes
Fixed broken unit descriptions for new units