Total War: ROME REMASTERED

Total War: ROME REMASTERED

Mundum Vincere
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Update: 26 Oct @ 10:30pm

1.7.1

More important fixes from the beta branch, seeing as my next update probably won't be out for a bit.

(*) = not save compatible

Fixes
(*) Fixed the Cyrene family tree having parents too young for their kids
(*) Fixed a broken garrison entry in descr_strat
Fixed Greek Allied Archers not having a short description
Fixed a critical, instant-crash error regarding Palymra recruiting merchants
Fixed Massalia having the wrong strat banner icon
Fixed a trait description (hating Etruscans)
Fixed some island regions missing mercenaries
Fixed missing unit icons and incorrect unit ownership for a few factions (Nabataea, Liburnians, Palymra, Bastarnae, Celtici, Gallaeci, Germanic & Celtic factions) (in existing saves, this might cause peasant unit cards for Celtici and Gallaeci since I took some units away from their roster)
(*) Fixed colliding resources near the following cities: Adisdara, Vetrakiya, Barbaricum, Trigarata/Prasthala
Fixed spy textures for Cyrene and Nabataea

Update: 23 Oct @ 11:35am

1.7.0 a

Hotfix for incorrect formatting in the export buildings text file which caused some broken descriptions

Update: 21 Oct @ 2:33pm

1.7.0

Unfortunately, this update breaks all existing saves.

Major Changes
The Romans have been split just like in the submod. I wanted this in the main mod as the senate and civil war are core to Roman gameplay. I'll make a submod that unifies Rome soon enough. I've also added units & artwork from Danymok's Vanilla Expansion. Thanks to Danymok for this amazing resource. I've also fleshed out Bactria's unit roster and swapped / converted a couple Greek factions.

The following factions have overhauled unit rosters, banners, and colors
- Athens
- Bosporan Kingdom
- Caledonii
- Celtiberi
- Cyrene
- Epirus
- Galatia
- Illyria
- Libya (new to the campaign map)
- Massalia
- Nabataea
- Pergamon
- Saka
- Sparta
- Syracuse
- Aetolian League (given Cretan archers and Rhodian slingers from the mod)
- Bactria (not from VE, but I did use Danymok's texture templates for the units)


Campaign Changes
Libya added as a playable faction
Aetolian League is now playable
Greek Cities has been repurposed as the Aetolian League, the old Aetolian League is now the Acarnanian League
Revised starting scenarios for several factions changed by Danymok's Expansion
Re-enabled family tree functionality for all Greek factions that had it disabled
Pyrrhus starts in Pella rather than right outside Sparta

Building Changes
Gave Nabataea access to army barracks and aqueduct buildings
Fixed some Numidian factions not being able to build anything higher than a militia barracks
Removed the overpowered trade bonuses from roads
Removed many factions' ability to construct redundant buildings

Other Changes
Changed icons & banners for Massalia, Cyrene, and Syracuse
Grecified portraits, voices, building icons, and settlement plans for the Illyrian culture
Added a campaign map for the Mauryas

Fixes
Fixed some models using wrong UV maps
Fixed Heavy Chariot Merc using the wrong texture
Fixed Pontus' Pikemen having the wrong texture
Fixed incorrect textures Mercenary Sword Warband and Dacian Swordsmen
Fixed Nomad culture factions having 2 Wardog units
Fixed a bug in the Athenian family tree
Veteran hoplites now refer to themselves as Elite Hoplites
Fixed Greek horse temples having the wrong name
Fixed Silver Shield Legionaries being recruitable before Marian reforms
Fixed a couple issues with the Roman family tree

Removals
Removed outdated faction intros for Sparta and Macedon
Removed garrison scripts

Update: 7 Sep @ 5:38pm

1.6.6

Yet another update with save-incompatible changes, sorry. If it turns out there's too many starting Roman characters I might try to dumb it down to just the major family branches.

(*) = not save compatible

Additions
Added pre-Marian versions for Roman siege weapons, war dogs and pigs, as the default crew models look too imperial

Campaign Changes
(*) Roman win conditions increased to 200 cities and added some required major cities to hold
(*) Swapped out the lesser-known Roman families for more prominent families

Building Changes
Increased tax bonus from farms (doubled)
Roman government building now required to recruit war dogs and pigs

Unit Changes
Slight unit variation for a few Carthaginian, Iberian, and Numidian units using Alexander variants

Misc. Changes
Updated the campaign description for Rome

Fixes
Fixed Mercenary Numidian Cavalry having the wrong texture
Fixed Numidian Elephant crew models having the wrong texture
Fixed the filler Italian Swordsmen unit using pilum as a primary, they now act like regular Hastati

Update: 4 Sep @ 4:45pm

1.6.5

(*) = not save compatible

Additions
(*) Added several historical starting characters (or at least historical families) for the Romans
The Julii, Brutii, Scipii, and Maxenti have been replaced by the Claudii, Fabii, Cornelii, and Valerii
Added more historical Roman surnames with nomen + cognomen for all patrician families, and a couple others
(*) Added a few experimental family lineage traits for the major Roman families

Mechanic Changes
Made it easier for AI Romans to recruit regional allied units

Map Changes
(*) Added Veii to the Etruria recruitment region
(*) Greek allied units are now recruitable from Neapolis
(*)? Minor changes to the Capua and Antium region drawings

Unit Changes
Added an alternate shield skin for the Rorarii

Misc. Changes
Added Fears/Hates traits for all the new cultures
Updated some trait descriptions to correctly describe the culture

Fixes
Fixed Greek units being recruitable in Etruria even without allied government
Fixed Ardiaei and Taulantii not being able to recruit Hoplite Militia
Fixed Etruscans not being able to recruit peasants
Fixed Nuragic factions being able to recruit the old Italian Spearmen unit
Fixed Dravidian factions not being able to recruit Indian Light Cavalry
Fixed up existing trait logic to account for the new cultures

Removals
Removed some inaccurate Roman names from the pool

Update: 31 Aug @ 5:46pm

1.6.4 a

Hotfix for the Rorarii, they were the wrong unit class

Update: 31 Aug @ 5:36pm

1.6.4

(*) = not save compatible

Unit Additions
Rorarii, a Camillan light infantry unit armed with pila and a spear

Map Changes
Made India playable (lacks a menu map for the time being)

Mechanic Changes
(*) Changed conditions for the Polybian and Marian reforms
Polybian reforms require Roman factions to own 12 settlements in Sicily, Sardinia, and Corsica (to simulate the results of the 1st Punic War)
Marian reforms reverted to requiring a huge city anywhere in Italy except Rome (Polybian reforms required to happen first)

Misc. Changes
Added campaign descriptions for some of those lacking (used AI)
Updated unit descriptions for Accensi and Leves (used AI)
Hellenized a few city names in Cyrenaica

Fixes
Fixed the missing unit card for Libyan Heavy Peltasts

Update: 30 Aug @ 4:03pm

1.6.3

(*) = not save compatible

Map Changes
(*) Added a new recruitment region, Etruria (including Ilva and Aleria), where Romans can recruit hoplite infantry units

Unit Changes
Accensi are now available to all Roman factions (for those who use the Divided Romans submod)
Scipii can now recruit Vestal Guards (Brutii and the Senate unfortunately lack textures)
Vestal Guards are now recruitable from high tier Temples of Vesta
Peltasts now recruitable out of Italy as a regional ally
Equites Extraordinarii switched to a regional ally unit
Changed conditions for how Roman Archers are recruitable as a regional ally
Changed conditions for how Cavalry Auxilia are recruitable as a regional ally
(*) Italian spearmen no longer recruitable out of cities in Etruria

Misc. Changes
Added unit variation for some Roman units using alternative, unused models & textures from the Alexander expansion
Updated the new unit models to work properly with the unit variation system
Removed sword sheaths from spear Hastati and Principes
Updated Accensi unit card for the Julii

Update: 28 Aug @ 11:55am

1.6.2

Fixes
Misc. sound bank fixes

Update: 28 Aug @ 11:09am

1.6.1

(*) = not save compatible

Campaign Changes
Added a menu map for Massagetae
(*) Made win conditions for the new playable factions
(*) The Mamertines no longer start as a protectorate of the Romans
(*) Tweaked win conditions for a couple factions

Fixes
Fixed broken description for the Sardi
Fixed it so only significant factions appear in custom battles
Fixed the Camillan Triarii unit having Greek Hoplites as an alternative model