XCOM 2
[WOTC] Iridar's Perk Pack
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Uppdatering: 11 nov, 2024 @ 20:33

Fix for bIndirectFire and bGuaranteedHit.

Uppdatering: 5 aug, 2024 @ 17:45

Compatibility update for LW Aim Rolls and Bounty Hunter perks.

Uppdatering: 7 maj, 2024 @ 16:44

Fix some unused code that was causing redscreens.

Uppdatering: 30 apr, 2024 @ 12:39

Added Forward Operator and Medicine Pouch abilities.

Uppdatering: 14 aug, 2023 @ 1:34

Disable debug logging that was accidentally enabled in the previous update.

Uppdatering: 30 jun, 2023 @ 23:25

Renamed Templar's perk packages for compatibility with upcoming LWOTC update.

This update also brings a lot of internal structural changes for this mod, so please keep an eye out for bugs.

Uppdatering: 29 mar, 2023 @ 18:11

Fixed a typo in XComRPG.ini.

Uppdatering: 9 feb, 2023 @ 0:40

- Bounty Hunter can now properly re-enter Nightfall after it has expired after being used while already in concealment.

- Reaper concealment roll visualization no longer happens under similar circumstances.

- Nothing Personal can now be used on the next turn after Night Dive, but only once per Night Dive.

- Untraceable now will tick Nothing Personal's cooldown, fixing the bug where you couldn't reuse Nothing Personal shot on your second Night Dive if you had Untraceable unlocked.

- Balancing/interaction fix. If you enter Dark Night passive and enter Night Fall while already concealed, then use a concealment-breaking attack, then you will no longer retain concealment once Night Fall runs out.

- Night Dive can no longer be targeted on Archons during their Blazing Pinions levitation. Same for Archon King grabbing a soldier for a slam. You couldn't teleport to them anyway, so it's just a jank fix.

Uppdatering: 2 sep, 2022 @ 2:20

Fixed bug where Headhunter ability extended description ignored the configured value for crit chance bonus per kill.

Uppdatering: 28 aug, 2022 @ 4:46

Light's Out will now last through the next enemy turn after being applied, as intended.