XCOM 2
[WOTC] Iridar's Perk Pack
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Actualización: 11 NOV 2024 a las 8:33 p. m.

Fix for bIndirectFire and bGuaranteedHit.

Actualización: 5 AGO 2024 a las 5:45 p. m.

Compatibility update for LW Aim Rolls and Bounty Hunter perks.

Actualización: 7 MAY 2024 a las 4:44 p. m.

Fix some unused code that was causing redscreens.

Actualización: 30 ABR 2024 a las 12:39 p. m.

Added Forward Operator and Medicine Pouch abilities.

Actualización: 14 AGO 2023 a las 1:34 a. m.

Disable debug logging that was accidentally enabled in the previous update.

Actualización: 30 JUN 2023 a las 11:25 p. m.

Renamed Templar's perk packages for compatibility with upcoming LWOTC update.

This update also brings a lot of internal structural changes for this mod, so please keep an eye out for bugs.

Actualización: 29 MAR 2023 a las 6:11 p. m.

Fixed a typo in XComRPG.ini.

Actualización: 9 FEB 2023 a las 12:40 a. m.

- Bounty Hunter can now properly re-enter Nightfall after it has expired after being used while already in concealment.

- Reaper concealment roll visualization no longer happens under similar circumstances.

- Nothing Personal can now be used on the next turn after Night Dive, but only once per Night Dive.

- Untraceable now will tick Nothing Personal's cooldown, fixing the bug where you couldn't reuse Nothing Personal shot on your second Night Dive if you had Untraceable unlocked.

- Balancing/interaction fix. If you enter Dark Night passive and enter Night Fall while already concealed, then use a concealment-breaking attack, then you will no longer retain concealment once Night Fall runs out.

- Night Dive can no longer be targeted on Archons during their Blazing Pinions levitation. Same for Archon King grabbing a soldier for a slam. You couldn't teleport to them anyway, so it's just a jank fix.

Actualización: 2 SEP 2022 a las 2:20 a. m.

Fixed bug where Headhunter ability extended description ignored the configured value for crit chance bonus per kill.

Actualización: 28 AGO 2022 a las 4:46 a. m.

Light's Out will now last through the next enemy turn after being applied, as intended.