tModLoader

tModLoader

The Story of Red Cloud
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Uppdatering: 17 sep, 2022 @ 15:36

Update 0.11.17
Released
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-Signs now apply the Story Time buff (disabling spawns when near)
-Dworc Shaman adjustments (+fixed Demon Spirit being invisible)
-Phoenix bosses have greatly reduced defense when enraged (scales up per boss, +10, +20, +30)
-The Wyvern Mage has grown more powerful
-Added Archdeacon enemy
-Cracked Dragon Stone now also gives frostbite immunity
-Warlocks have slightly less health and drop more souls (since they're a rare, powerful enemy), and teleport when they lose line of sight
-Improved readability of a few event text pop ups
-Updated Dragon Crest Shield sprites
-Dragoon Armor now requires 1 soul from each mech boss to craft
-Bloody Skull renamed Death Bringer
-Added more tips on death
-Covetous Soul Serpent Ring can now be crafted (it previously required itself to be crafted)
-Made the Covenant of Artorias' increased spawn rate mechanic crystal clear
-Dragoon Cloak has less absurd dust effects when at low health
-Some human size bosses are slightly larger so they're easier to hit
-Barrow Wights now telegraph their charge move and charge more often, health also reduced to balance increased danger
-Prevented several 'forest biome' /early-game mobs from spawning in the sky or snow
-Undead Caster spawns more in the sky and snow and has bumped stats after 1st and 3rd bosses downed
-Blocked several zombies from spawning; they're lame and old at this point and take up spawn slots too often, experience will be fresher without them
-Hero of Lumelia hits less hard and Red Knight got 1 attack frequency increased
-Tweaked Gwyn slightly (minor attack nerfs and added a tiny amount of knockback - experimental, let us know what you think)
-Fixed the Sorrow shooting an absurd amount of ice spirits when enraged
-Fixed the Sorrow not summoning tortoises during 1st phase
-Reduced Sorrow healing and prevented healing near 2nd phase trigger
-Hopefully improved MP compatibility with Wyvern Mage, Gwyn and Archdeacons
--
from @MarfMasterofDesaster
-Decreased the durability of the Goblin Armys Goblins and other misc
-Introducing Detonation Signal, new shm whip (sprites by @Hugekraken )
-Introducing Night's Cracker, new hm whip (sprites by @RAWTHORN )
-Reworked Null Sprite to only take up 3/4th of a minion slot and fixed a few bugs
-Slightly adjusted some whip ranges and recipes
-Allowed Enchanted Whip and Polaris Leash fallen stars to always damage enemies but removed tag damage
-Buffed Dominatrix
-Increased Scorching Points immunity frames(nerf), buffed base damage
-Nerfed Dragoon Lash summon attack speed
-Gave Blue Heros armor set tree+ a few minion slots
-Nerfed Witchking armor to be more on par with Stardust and not straight up outclass it
-Buffed Ancient Demon armor
-Nerfed Ancient Golden armor slightly
-Nerfed Toxic Catalyzer
-Reworked Brass armor into a pre-hardmode tank set
-Reworked Ancient Magic Plate armor(cobalt upgrade)
-Adjusted tier 1 class armor sets a little, buffed Studded Leather armor
-Removed some bloat from armor sets
-Buffed Shadow Ninja set tier 2 for melee warriors
-Reworked Hallowed armor upgrades to feature Holy Dodge with a twist!

Uppdatering: 11 sep, 2022 @ 21:32

Version 0.11.16 has been published to Stable learn more @ https://discord.gg/kSptDbe

Uppdatering: 10 sep, 2022 @ 12:57

Update 0.11.15
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-Doubled Gwyn's health
-The Hunter has been buffed
-Mutant Toads have a new attack in HM
-Attraidies' final form was given a small damage buff, +15k health, and +10k soul drops to sweeten the start of SHM a bit more
-Quick Chaos buff (now has more health and inherently triggers 3 debuffs)
-Celestriad has slightly increased mana cost, longer mana regen delay, gives a 15% stamina regen boost instead of 35%, and increased soul crafting cost
-Celestial Lance has a 1/8 chance to heal 5HP, instead of a 1/5 chance to heal 20 HP
-Increased soul cost of Darkmoon Cloak slightly
-The Sorrow heals slightly less when enraged
-Rebalanced Wolf Ring and Grey Wolf Ring
-Reduced Mana Shield DR by 5%
-Several events that work in strange or unconventional ways (Sorrow, Twin EoW, etc) now function properly in MP
-Marilith's event can no longer be re-activated if she has been beaten
-Celestial Cloak now requires Soul of Life to craft

Uppdatering: 9 sep, 2022 @ 4:11

Multiplayer Hotfix 0.11.13
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-Fixed a bug where the game may crash upon unloading the mod
-The Sorrow can no longer dash mid-breath attack
-The Sorrow is now fully stable in MP
-The Sorrow's Ice Spirits can no longer spawn directly on top of other players in MP
-Standardized boss health scaling in MP. Was wildly inconsistent before, now almost all get +50% HP for every player.
-Fixed a bug where events in MP could respawn when they shouldn't
-Fixed a bug where events that set time to night could cause a desync in MP
-Fixed a bug where if a player died in the event ring in MP, it would spam visual dust
-Fixed several bugs with the first EoW event in MP

Uppdatering: 8 sep, 2022 @ 8:52

Hotfix 0.11.12
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-Fixed a crash in the cave below the tunnel leading to Skeletron Prime

Uppdatering: 5 sep, 2022 @ 21:13

Version 0.11.11
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-Fixed boss ring events not re-appearing upon failing the boss in multiplayer
-Fixed a potential server error involving the EoL arena in multiplayer
-Improved multiplayer stability of The Sorrow

Uppdatering: 5 sep, 2022 @ 12:18

Update 0.11.1
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-The Hunter no longer triggers the Starving debuff
-Skeletron Prime drops angel wings again
-Un-memed the goblin army
-Fixed EoW dropping a stupid amount of money
-Tea Kettle and Imbuing Station can now be broken and placed
-Torches no longer block block breaking
-Red Knight can no longer teleport than instantly shoot a projectile
-Blocks and such that can not be placed now have a tooltip saying so
-Dwarf now sells tungsten bars once EoW is dead, for Magic Storage purposes
-Added a very important and useful death tip, and another slightly less useful one
-Fixed blight going immortal
-Removed second redundant shield in EoL arena
-Adjusted Scorching Point
-Ancient Manipulator can be broken and placed
Holy war elixirs now stack to 25 to prevent glitches with certain mods
-Cursed dragon's breath no longer causes on fire!
-Powerful curse buildup adjusted (now takes 3 hits more consistently to get cursed, plus some other buffs were reduced)
-Fixed unbreakability of tiles near pressure plates

Uppdatering: 2 sep, 2022 @ 16:36

Version 0.11
-----------------------
-Marilith Rework completed!(by @RecursiveCollapse)
-Complex Treasure Bags code reworked (by @RustySlave)
-Boss Checklist is now fully compatible with this mod again!
-Kraken visual changes
-Restricted a few more early hooks
-Buffed Death and added new sprite
-Signs are now unbreakable
-Adventure mode finally disables Tombstone drops again
-Grass blocks are no longer breakable
-Gravity screen flipping disable fixed
-Added special ability hotkey
-Nerfed all hallowed armor upgrades by ~15%, Dwarven Knight got a slightly different treatment, Dwarven Crusader did not get nerfed
-Power Armor NU had higher stats than the tooltip stated, they've now been adjusted a bit and the tooltips corrected
-Reworked Artorias' armor
-Fixed Blue Hero Set tooltip to match real stats
-Adjusted Dragoon Armor and Supreme Dragoon armor set tooltips
-Nerfed Condition Overload
-Introduced more expert only items(shoutout to tml loot bag code update for making me feel obligated to do this while updating it)
Melee changes:
-Projectile shooting swords:
--Projectile lifespan returned, but the swords only shoot their projectile after hitting an enemy with the sword
-Nerfed Terrarian
-Nerfed Witchkings Sword
-Reworked Berserker Emblem
-Nerfed Celestial Lance
-Shortswords can now receive melee prefixes
Ranger changes:
-Reworked Golden hairpin into a ranger accessory(idea by @stinky_lizard)
-Buffed Blood Rain Bow
Mage changes:
-Introduced Celestial Cloak, late-game mana accessory
-Increased some late-game vanilla weapon mana costs
-Fixed Gem Box bug and adjusted it slightly
-Slightly adjusted Enchanted Wizard's Hat
-Buffed Mana Essence
-Increased pickup range of mana cloak stars when wearing a celestial magnet
-Added Supreme Mana Potion
Summoner changes:
-Added new summoner weapon: Scorching Point(sprites by @NephilimDeath ), Dragoon Lash(sprites by @Video Jamie)
-Added custom prefixes for Summoner Staves and Whips
-Reworked Oxyale
-Nerfed Blade Staff
-Nerfed Null Sprite Staff
-Slightly nerfed modded summoner armor sets and some whip ranges
-Slightly adjusted Shaman Emblem
-Adjusted Kaleidoscope
-Buffed Terraprisma
-Nerfed Dwarven Knight Helmet by 12% minion dmg
-Bugfixed Polaris Leash in multiplayer
-Gave small visual adjustments to Enchanted Whip and Polaris Leash
-Nerfed Polaris Leash and Enchanted Whip
-Whips can now receive melee prefixes and "size" increases the size of whips at 50% effectiveness
-Using a summoning item will no longer drain stamina in BotC mode, but your max stamina will still be drained for having a minion active and whips still use stamina as usual
--
Phoenix Trio Revamp 1.0
- The Phoenix bosses each now have 3-4 new attacks and 1 new AOE mechanic, some of which trigger during the new 2nd phase at half health
-Artorias changes: Damage stats reduced slightly; added ArtoriasDarkBead projectile, which lasts half as long and has red-pink sparks for visibility; teleports less often and is now immune to on fire and other debuffs to enhance attack telegraph dust visibility; increased walking animation speed as it was a bit funky before
-Corrupted Jellyfish renamed Obsidian Jellyfish and given wider spawn pool and HM stats, enabling potential interesting gameplay interactions with the map, (intentionally getting hit can give 30s of lava immunity), to go with the obsidian theme, they also have 999 defense requiring 5 or 10 hits to kill
-Created new banner placeholder sprite
-Added "Cracked Dragon Stone" which provides early HM access to On Fire!, slow and chilled immunity, which will be useful for certain boss fights (can be crafted from Cobalt Bars or drops from early HM Ancient Demon event as an expert drop)
-Bloodred Moss Clump now heals for 30HP, up from 20
-Ancient Demon now has a boss bag
-Ancient Demon and Oolicile Demon have better boss bag sprites and their health has been fixed
-Pwnhammer removed as a Wall of Flesh drop, WoF now drops Molten Pickaxe, which is also now used to craft Mjolnir
-Nerfed Corrupted Tooth healing, now has a 1/20 chance when attacking corrupted enemies, 1/10 chance for anything else
-Basilisk walkers and shifters as well as the Dworc family now has a chance to drop Bloodred Moss Clump
-Mutant Toads can now swim in water and have HM stats, plus 2s of Venom debuff in HM
-EoW and Golem damage stats bumped again slightly
-Cursed Dragon's Breath and Frozen Dragon's Breath now activate their most brutal debuffs after The Hunter and The Sorrow have been defeated (as they utilize these attacks)
-Frozen Dragon's Breath adds 3s of Frostburn
-Enemy Black Fire kill sound changed
-Added Ice Spirit projectile which has a homing effect
-The Hunter's Miracle Sprouter/Vines emit more light for visibility
-Worm Food and Pwnhammer blocked via no drop/craft list
--
-The player is now always immune to the Distorted debuff
-Fixed Valkyrie rapid teleporting bug
-The Dworc family and the "human hunter" set of enemies have a chance to drop soul shekels, 2 bosses have guaranteed shekel drops
-New loot added to Fire Lurker and others
-Basilisk Shifter health bumped slightly so its final stand can be a bit longer
-Dworc Venomsniper and Fleshhunter spawns increased slightly, Shamans and Alchemists reduced slightly - these 2 now cannot spawn more than 1 at a time and they also teleport less on hit
-Dworc Alchemist got light HM stat boost
-Dworc family can no longer spawn in water
-Firebomb Hollow has HM and SHM stat buffs, now can spawn in dungeons
--
-EoC, EoW1 now have ring events
-New alien event
-The Undead Merchant now spawns near the bonfire at the juncture between the Hunter path entrance and the shadow temple entrance (mid-HM)
-Twin EoW shows ring (Edit - Not yet)
-Barrow Wight now only has a chance to drop Barrow Blade in SHM
-Hellkite Dragon has a guaranteed Barrow Blade drop and appears behind tiles
-Ancient Demon and Oolicile Demon has correct health
-Buffed Fire Lurker and Black Knight event stats
-Hellkite Dragon and Seath now interact with the environment in a very cool way (they hit walls instead of pass through them and fly above the ground instead of diving into it more often) but they can still phase through walls when needed to reach the player
-Added Dragon Crest Shield, which consumes stamina to absorb damage; it drops from a secret boss in the Oolicile Forest
-Hero of Lumelia will spawn corrupted hammers and teleport if she loses sight of the player for too long
-Added 'final stand' attack for Hellkite Dragon and reduced movement speed a bit
-Increased Seath's health and soul drops
-Blocked small, normal and large female zombie, because sprite is a tad silly, also blocked small, normal and large variant of normal zombie in HM, though was tempted to block them entirely, to clear room for more interesting enemies

Uppdatering: 28 aug, 2022 @ 18:12

Fixed a crash upon load due to a parsing error when checking for updates

Uppdatering: 7 aug, 2022 @ 1:18

Discuss and offer feedback and suggestions @ https://discord.gg/kSptDbe

Update 0.10.6
"The Great Mage Rebalance" Update
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-Unlit bonfires are easier to spot and hear (thanks firefly!)
-Fixed Hero of Lumelia not dropping her boss bag
-Drax EX is now a symbolic reward for beating the game on Bearer of the Curse mode
-Celestriad completely reworked, no longer makes spells free to cast
-Dusk Crown Rings no longer reduce mana costs; Healing Dusk Crown Ring now actually grants the life regen as stated in the tooltip
-Bird Trio: Buffed attack damage, reduced defense during invisible phase (you may want to dodge more now)
-Made Rage and Death projectile easier to see
-Wand of Frost slightly less OP, now crafted from pre-HM dungeon-tier item
-A few vanilla enemies: reduced size modifier
-Barrow Blade sprite now fully visible in inventory
-Bird Trio, Death and Jungle Wyvern disappear behind tiles
-Covenant of Artorias grants immunity to many effects caused by the Abyss and foes empowered by it
-Ring of Artorias also grants immunity to Slow
-Mana Shield can now be used by any class except magic
-Great Magic Barrier Scroll now has a 2 minute cooldown and is slightly easier to craft
-Great Magic Shield reworked to be a reusable item with a 10 minute cooldown
-Assassins behave more like assassins
-Tibian Valkyries have two chances to teleport (a far distance from the player) if they lose line of sight for a good while
-Numerous mod enemies will now get properly bored when they can't reach the player (fixed TML 1.4 port bug)
-Dragon Scale armor mana use reduction bugfix
-Changed majority of immunity frames of magic weapons so they scale with Gem Box correctly
-Nerfed Gem Box to reduce magic damage by 40% instead of 35%
-Removed some nerfs from vanilla pillar weapons
-Nerfed Daybreak, Phantasm, Lunar Flare, Last Prism
-Made Devil's Scythe collide with tiles
-Added highlighted text to more items