XCOM 2
[WOTC] Dark Event Manager
10개 중 1~10개 표시 중
업데이트: 2024년 8월 7일 오전 6시 56분
작성자: FearTheBunnies

Refined the FL gating logic. It is now additive, meaning the original Can Activate logic of whichever DE you are gating will ALSO be considered when restricting a DE to a specific Force Level.

업데이트: 2024년 8월 6일 오후 2시 21분
작성자: FearTheBunnies

New config option added! Now Dark Events can be gated by Force Level.

업데이트: 2024년 5월 8일 오후 1시 28분
작성자: FearTheBunnies

Fix small bug that caused index out of bounds errors.

업데이트: 2024년 4월 10일 오후 2시 19분
작성자: FearTheBunnies

[EXPERIMENTAL]
Added support for Dark Events to be "always on". This allows for a Dark Event to be used like an additional "game rule" instead of a temporary modifier. This should work with all base game Dark Events and all mod added Dark Events so long as they do not add unique or new ways to be applied during game play. It should work regardless of if the Dark Event is a strategy mutator, a global combat mutator, or a tactical added ability. This feature requires starting a new game or loading a strategy save. DO NOT LOAD MID-TACTICAL.

업데이트: 2022년 6월 22일 오후 9시 37분

Added The Collectors to the list of Chosen toggled Dark Events. Missed it on initial sweep.

업데이트: 2022년 6월 22일 오후 12시 46분

Fix couple small issues around how DLC identifiers are handled

업데이트: 2022년 6월 21일 오후 6시 30분

Enable support for fully qualified DLC/Mod packages as well as naming them by their mod package name as opposed to X2DownloadableContentInfo_X.

업데이트: 2022년 6월 21일 오전 11시 56분

DLC Gated Disabling now allows support for multiple Aliases for DLCs, such as the LW2 Classes & Perk Pack and LW2 Perk Pack.

업데이트: 2022년 6월 21일 오전 6시 52분

Added configurations to disable dark events based upon Chosen state.

업데이트: 2022년 6월 20일 오후 8시 53분

Initial release!