XCOM 2
[WOTC] Dark Event Manager
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Aggiornamento: 7 ago 2024, 6:56

Refined the FL gating logic. It is now additive, meaning the original Can Activate logic of whichever DE you are gating will ALSO be considered when restricting a DE to a specific Force Level.

Aggiornamento: 6 ago 2024, 14:21

New config option added! Now Dark Events can be gated by Force Level.

Aggiornamento: 8 mag 2024, 13:28

Fix small bug that caused index out of bounds errors.

Aggiornamento: 10 apr 2024, 14:19

[EXPERIMENTAL]
Added support for Dark Events to be "always on". This allows for a Dark Event to be used like an additional "game rule" instead of a temporary modifier. This should work with all base game Dark Events and all mod added Dark Events so long as they do not add unique or new ways to be applied during game play. It should work regardless of if the Dark Event is a strategy mutator, a global combat mutator, or a tactical added ability. This feature requires starting a new game or loading a strategy save. DO NOT LOAD MID-TACTICAL.

Aggiornamento: 22 giu 2022, 21:37

Added The Collectors to the list of Chosen toggled Dark Events. Missed it on initial sweep.

Aggiornamento: 22 giu 2022, 12:46

Fix couple small issues around how DLC identifiers are handled

Aggiornamento: 21 giu 2022, 18:30

Enable support for fully qualified DLC/Mod packages as well as naming them by their mod package name as opposed to X2DownloadableContentInfo_X.

Aggiornamento: 21 giu 2022, 11:56

DLC Gated Disabling now allows support for multiple Aliases for DLCs, such as the LW2 Classes & Perk Pack and LW2 Perk Pack.

Aggiornamento: 21 giu 2022, 6:52

Added configurations to disable dark events based upon Chosen state.

Aggiornamento: 20 giu 2022, 20:53

Initial release!