XCOM 2
[WOTC] Dark Event Manager
10件中 1-10 を表示
更新:2024年8月7日 @ 6時56分
更新者:FearTheBunnies

Refined the FL gating logic. It is now additive, meaning the original Can Activate logic of whichever DE you are gating will ALSO be considered when restricting a DE to a specific Force Level.

更新:2024年8月6日 @ 14時21分
更新者:FearTheBunnies

New config option added! Now Dark Events can be gated by Force Level.

更新:2024年5月8日 @ 13時28分
更新者:FearTheBunnies

Fix small bug that caused index out of bounds errors.

更新:2024年4月10日 @ 14時19分
更新者:FearTheBunnies

[EXPERIMENTAL]
Added support for Dark Events to be "always on". This allows for a Dark Event to be used like an additional "game rule" instead of a temporary modifier. This should work with all base game Dark Events and all mod added Dark Events so long as they do not add unique or new ways to be applied during game play. It should work regardless of if the Dark Event is a strategy mutator, a global combat mutator, or a tactical added ability. This feature requires starting a new game or loading a strategy save. DO NOT LOAD MID-TACTICAL.

更新:2022年6月22日 @ 21時37分

Added The Collectors to the list of Chosen toggled Dark Events. Missed it on initial sweep.

更新:2022年6月22日 @ 12時46分

Fix couple small issues around how DLC identifiers are handled

更新:2022年6月21日 @ 18時30分

Enable support for fully qualified DLC/Mod packages as well as naming them by their mod package name as opposed to X2DownloadableContentInfo_X.

更新:2022年6月21日 @ 11時56分

DLC Gated Disabling now allows support for multiple Aliases for DLCs, such as the LW2 Classes & Perk Pack and LW2 Perk Pack.

更新:2022年6月21日 @ 6時52分

Added configurations to disable dark events based upon Chosen state.

更新:2022年6月20日 @ 20時53分

Initial release!