Garry's Mod

Garry's Mod

Simple Weapons: Base
Visar 41–50 av 56 poster
< 1  2  3  4  5  6 >
Uppdatering: 12 jul, 2022 @ 21:49

- Updated how crosshairs are handled
- Removed some leftover math that caused weapon spread to be oval instead of spherical
- Added basic (and non-functional for now) TTT support
- Increased shotgun range
- Reworked how movement slow works, made it configurable
- Fixed the crossbow's reload sound in multiplayer
- Fixed a bug to do with throwing weapons and how their ammo is handled

Uppdatering: 8 jul, 2022 @ 21:31

- Added NPC support

Uppdatering: 6 jul, 2022 @ 21:39

- Internal changes

Uppdatering: 4 jul, 2022 @ 19:14

- Bullet force is now damage dependent
- Reworked a number of ammo dependent things
- Decreased tracer frequency on all weapons
- Added support for unscoped accuracy for scoped weapons
- Added SWEP:PostDrawTranslucentRenderables
- Added SWEP.Reload.Time
- Added SWEP:EmitEmptySound
- Added SWEP:EmitReloadSound
- Added the AR2 impact effect
- Added SWEP:ConsumeAmmo
- Added SWEP.Primary.Cost
- Added SWEP:GetRange

Uppdatering: 2 jul, 2022 @ 7:55

- Added SWEP.ViewOffset, a way for swep creators to apply a default offset to viewmodels
- Added a new option to completely replace HL2 weapons with their simple weapons counterparts
- Added reserve ammo to all weapons

Uppdatering: 28 jun, 2022 @ 19:56

- Weapons can be 'prepped' to fire while reloading by holding down attack
- Melee weapons can be immediately lowered after attacking
- Added a base for throwing weapons
- Added frag grenades

Uppdatering: 26 jun, 2022 @ 16:24

- Increased the amount of recoil that sticks around when zooming in with a weapon
- Tweaked the stunstick rate of fire, damage, sound and effects
- Melee weapons no longer have a crosshair when lowered
- Players can no longer sprint backwards/sideways when holding melee weapons
- Added a server toggle for limiting player movement

Uppdatering: 24 jun, 2022 @ 10:50

- Added a base for melee weapons
- Added the crowbar and stunstick

Uppdatering: 22 jun, 2022 @ 18:55

- Damage falloff now uses the same model as CS:GO

Uppdatering: 22 jun, 2022 @ 6:48

- Further weapon spread changes, see template for more info