Garry's Mod

Garry's Mod

Simple Weapons: Base
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更新于:2022 年 7 月 12 日 下午 9:49

- Updated how crosshairs are handled
- Removed some leftover math that caused weapon spread to be oval instead of spherical
- Added basic (and non-functional for now) TTT support
- Increased shotgun range
- Reworked how movement slow works, made it configurable
- Fixed the crossbow's reload sound in multiplayer
- Fixed a bug to do with throwing weapons and how their ammo is handled

更新于:2022 年 7 月 8 日 下午 9:31

- Added NPC support

更新于:2022 年 7 月 6 日 下午 9:39

- Internal changes

更新于:2022 年 7 月 4 日 下午 7:14

- Bullet force is now damage dependent
- Reworked a number of ammo dependent things
- Decreased tracer frequency on all weapons
- Added support for unscoped accuracy for scoped weapons
- Added SWEP:PostDrawTranslucentRenderables
- Added SWEP.Reload.Time
- Added SWEP:EmitEmptySound
- Added SWEP:EmitReloadSound
- Added the AR2 impact effect
- Added SWEP:ConsumeAmmo
- Added SWEP.Primary.Cost
- Added SWEP:GetRange

更新于:2022 年 7 月 2 日 上午 7:55

- Added SWEP.ViewOffset, a way for swep creators to apply a default offset to viewmodels
- Added a new option to completely replace HL2 weapons with their simple weapons counterparts
- Added reserve ammo to all weapons

更新于:2022 年 6 月 28 日 下午 7:56

- Weapons can be 'prepped' to fire while reloading by holding down attack
- Melee weapons can be immediately lowered after attacking
- Added a base for throwing weapons
- Added frag grenades

更新于:2022 年 6 月 26 日 下午 4:24

- Increased the amount of recoil that sticks around when zooming in with a weapon
- Tweaked the stunstick rate of fire, damage, sound and effects
- Melee weapons no longer have a crosshair when lowered
- Players can no longer sprint backwards/sideways when holding melee weapons
- Added a server toggle for limiting player movement

更新于:2022 年 6 月 24 日 上午 10:50

- Added a base for melee weapons
- Added the crowbar and stunstick

更新于:2022 年 6 月 22 日 下午 6:55

- Damage falloff now uses the same model as CS:GO

更新于:2022 年 6 月 22 日 上午 6:48

- Further weapon spread changes, see template for more info