Garry's Mod
Simple Weapons: Base
Mostrando 41-50 de 56 aportaciones
< 1  2  3  4  5  6 >
Actualización: 12 JUL 2022 a las 9:49 p. m.

- Updated how crosshairs are handled
- Removed some leftover math that caused weapon spread to be oval instead of spherical
- Added basic (and non-functional for now) TTT support
- Increased shotgun range
- Reworked how movement slow works, made it configurable
- Fixed the crossbow's reload sound in multiplayer
- Fixed a bug to do with throwing weapons and how their ammo is handled

Actualización: 8 JUL 2022 a las 9:31 p. m.

- Added NPC support

Actualización: 6 JUL 2022 a las 9:39 p. m.

- Internal changes

Actualización: 4 JUL 2022 a las 7:14 p. m.

- Bullet force is now damage dependent
- Reworked a number of ammo dependent things
- Decreased tracer frequency on all weapons
- Added support for unscoped accuracy for scoped weapons
- Added SWEP:PostDrawTranslucentRenderables
- Added SWEP.Reload.Time
- Added SWEP:EmitEmptySound
- Added SWEP:EmitReloadSound
- Added the AR2 impact effect
- Added SWEP:ConsumeAmmo
- Added SWEP.Primary.Cost
- Added SWEP:GetRange

Actualización: 2 JUL 2022 a las 7:55 a. m.

- Added SWEP.ViewOffset, a way for swep creators to apply a default offset to viewmodels
- Added a new option to completely replace HL2 weapons with their simple weapons counterparts
- Added reserve ammo to all weapons

Actualización: 28 JUN 2022 a las 7:56 p. m.

- Weapons can be 'prepped' to fire while reloading by holding down attack
- Melee weapons can be immediately lowered after attacking
- Added a base for throwing weapons
- Added frag grenades

Actualización: 26 JUN 2022 a las 4:24 p. m.

- Increased the amount of recoil that sticks around when zooming in with a weapon
- Tweaked the stunstick rate of fire, damage, sound and effects
- Melee weapons no longer have a crosshair when lowered
- Players can no longer sprint backwards/sideways when holding melee weapons
- Added a server toggle for limiting player movement

Actualización: 24 JUN 2022 a las 10:50 a. m.

- Added a base for melee weapons
- Added the crowbar and stunstick

Actualización: 22 JUN 2022 a las 6:55 p. m.

- Damage falloff now uses the same model as CS:GO

Actualización: 22 JUN 2022 a las 6:48 a. m.

- Further weapon spread changes, see template for more info