Stellaris

Stellaris

! Sartek Tradition - Ascension Perk Merger
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Uppdatering: 17 maj, 2023 @ 18:24

Update V3.1 (for Stellaris 3.8) >

  • This mod no longer handles Psy-Cyber-Bio merges. It still replaces paths for Planetary Diversity compatibility and to get rid of the 7 tradition pick restriction set by Paradox to ascension paths.
  • ESAP and !RAA fix has been erased since !RAA already integrated that fix and is no longer needed.
  • ESAP compatibility is now integrated here in the main mod, I'm now an ESAP collaborator.
  • economic_gategories and static_modifiers updated for new version.

Uppdatering: 29 apr, 2023 @ 15:50

Quickfix V2.4 (for Stellaris 3.7) >

  • Updated event action.64, with a little edit >### count_species_pop = { count > 0 } ###< that greatly improves the performance, especially in late game.

Thank you @Inny and @Rodahtnov!

Uppdatering: 13 apr, 2023 @ 6:50

Quickfix V2.4 (for Stellaris 3.7) >

  • Erased sneaky .bak file for previous changes to take effect.

Thank you @Zares for reporting this!

Uppdatering: 12 apr, 2023 @ 9:48

Quickfix V2.4 (for Stellaris 3.7) >

  • Added cloaking tradition_swap to Enigmatic Engineering (as long as you have First Contact DLC, this should work as intended).

Thank you @In'ei and @Noxara for reporting this!

Uppdatering: 18 mar, 2023 @ 19:42

Quickfix V2.4 (for Stellaris 3.7) >

  • Erased 00_common_categories.txt.bak in case it causes any future issues.

Uppdatering: 18 mar, 2023 @ 19:18

Quickfix V2.4 (for Stellaris 3.7) >

  • Added ap_archaeoengineers.

Uppdatering: 15 mar, 2023 @ 12:04

Quickfix V2.4 (for Stellaris 3.7) >

  • Any AI with "Slavers" Origin is no longer going to select synthetic evolution. Factor = 0. (This is a vanilla feature so this origin avoids picking an unfavorable perk).

Uppdatering: 14 mar, 2023 @ 20:33

Quickfix V2.4 (for Stellaris 3.7) >

  • Added all vanilla economic categories for version 3.7

Uppdatering: 14 mar, 2023 @ 10:44

Changelog V2.4 (Stellaris Version 3.7) >

  • Compatibility for 3.7, check ! Sartek District and Economy Merger Add-on for further changes.
  • Ascension related traits have been updated, please notify if you notice any bugs!
  • Robotic and Machine intelligence (even Assimilators and their cyborg brethren) empires now have access to psionic abilities, (They can even add/remove said trait at will).
  • Likewise gestalts are able to research psionic theory,
  • Psionic trait is easier to "remove/modify" for machines, however biological empires will require "Erudite" trait (therefore, advanced gene modding) in order to do so.
  • Regardless of the type of empire, psionic trait modification is only available after reaching the Shroud.
  • Erudite trait is now available for synths (screenshots attached to this mod page) however it requires you to finish the Synthetic tradition tree.
  • Organo Machine interface and Synthetic Age are pickable at the same time for any synth (this is specially useful for assimililators so they can modify their borg trophies).

Uppdatering: 10 jan, 2023 @ 20:17

Changelog V2.3 hotfix>

  • Organo Machine Interfacing and Synthetic Age no longer avoids the player from taking one or the other, now you can pick both, synthetic hives need more testing and anything from Forgotten Queens mod will require you that you activate that mod, BUT do not do it until they properly update it. (Thank you @Pourprsn for helping me out).