Stellaris
! Sartek Tradition - Ascension Perk Merger
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Mis à jour le : 13 aout à 15h03

Testing ap_imperial_basis and ap_engineered_excellency reroll.

Mis à jour le : 13 aout à 15h02

Added reroll capabilities to most perks from Ascension Perks Broadened.
(Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2786371128 ).

Mis à jour le : 11 aout à 11h30

Mastery of Nature was not restricted for Planetscapers, it is now fixed, this was a remnant of Expanded Pops prior changes. (Thanks for the feedback @Fenrisúlfr).

Mis à jour le : 5 juil. à 18h30

Better Perks changes have been added (Thanks for the feedback @Aphyxia).

Mis à jour le : 3 juil. à 15h04

* Added new scripted variable placeholder for ESAP mod.
* Added new re-roll function via edict for Vanilla perks, ESAP perks and a single Empires Expanded Perks (the only one that does not add "permanent" changes to society).
* Made an override ap_our_true_vision and AAR_ap_ETHIC in order to hide them from Hive Minds since this mod offers equivalent alternatives to ALL Gestalts. (Thanks for the feedback @Graion Dilach)
* Better Perks no longer grant -leader_skill_levels = 5- (Thanks for the report @Aphyxia)

Mis à jour le : 22 juin à 5h57

* Added Better Perks hydrocentric trait tooltip.
* Mastery of Nature no longer adds buildings when used with Better Perks mod, buffs are now swapped to districts. (Thanks for the report @Aphyxia)
* Slightly adjusted all perks to reflect Better Perks additions.
* Fixed localization reference "aap_mechromancy_zombie_machine" to "ap_mechromancy_zombie_machine".
* Created an inline toggle for ACOT tooltip -"must_know_about_fe" and trigger- -acot_cosmogenesis_alpha_condition_check = yes-.
* Switched Kek origins scripted variable from @KO_galactic_core_maximum_hyper_check to @kek_origins_active. (Thanks a lot for your collaboration @ Kekadoodle  !)

Mis à jour le : 20 juin à 4h45

* Added compatibility for Kek's Origins: Created inline toggles for -has_origin = KO_ZroTouched- in Engineered Evolution AP, Flesh is Weak AP and Synthetic Evolution AP.

Mis à jour le : 20 juin à 3h16

* Added Empires Expanded changes; empires with civic_hive_manipulators_of_life are now able to pick Engineered Evolution AP early like Overtuned empires and the potential trigger changed. (Thanks for the report @kNow Name!)

* Added -damage_vs_country_type_giga_eawaf_sirens_mult = 0.5- to Defenders of the Galaxy AP. (Thanks for the report @kNow Name!)

Mis à jour le : 19 juin à 9h58

* Cleaning up some bits of unused script (scripted triggers) related to Monopolist Crisis Path, ACOT and Gigastructures.
* Deactivated last bits of Organic Zealots compatibility, until we get an update for that mod.
* Fixed ap_one_vision potential check that was supposed to have a NOT gate. (Thanks for the report @Aphyxia!)

Mis à jour le : 18 juin à 17h00

* Further Planetary Diversity tweaks in ascension paths, preparing for future PD updates.