Hearts of Iron IV

Hearts of Iron IV

OWB Tech Expansion
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Uppdatering: 18 apr, 2023 @ 17:54

Banking is not longer a recursive technology that needs itself to research.

Uppdatering: 17 apr, 2023 @ 22:57

Uppdatering: 17 apr, 2023 @ 16:13

OWB Tech Expansion
+Added 170 New Techs, the largest addition yet by far
+Explore the new and totally 100% original Civilized tech tree, providing minor cultural advancements and industrial developments to create a truly civilized nation in the wasteland.
+Every focus is fully localized with original descriptions adapted to suit the fallout setting more.
+updated to the latest version.

Uppdatering: 1 apr, 2023 @ 10:29

Uppdatering: 20 mar, 2023 @ 17:58

Technically updated to latest version, may be discrepancies I was not able to compare quickly.

Uppdatering: 13 feb, 2023 @ 9:48

Uppdatering: 9 feb, 2023 @ 12:03

+Forwarded latest tech changes from base mod
+Added new sub-techs for Medical Support units, each boosting medic support health and adding a unique secondary effect. The last one unlocks Medical Robots so the poor medic Protectron has some use.
+Logistics companies still have a little extra org.
+Combat Engineering techs not reduce river crossing and wet combat penalties with bridges.
+Tweaked other sub-techs to provide less Organization
+Re-added Organization on new "Combined Arms" techs, designed to make it easier to mix in Weapon Infantry and use non-weapon support companies.
+Added Elite Training options for light special forces because they don't get shiny power armor
+Added Decision to give Radios to your non-combat support companies. Mathematically this is a terrible idea, but if you have the economy to be so decadent, don't let me stop your dreams.
+Finally moved Support Equipment 2. It's still a meme.

Uppdatering: 26 jan, 2023 @ 9:40

Updated to latest version of OWB

Uppdatering: 28 sep, 2022 @ 19:34

Quick update to latest version, forwards recent tech changes

Uppdatering: 27 aug, 2022 @ 17:50

+Fixed Turrets paradoxically requiring itself to research
+Added 5 new civilian consumer electronics techs to research
+Decisions to develop the SMMG and Red Glare