Hearts of Iron IV

Hearts of Iron IV

OWB Tech Expansion
Viser 21–30 av 42 bidrag
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Oppdatering: 12. aug. 2022 @ 10.18

+Fixed some bugs
+Support Equipment 2 should be visible again

Oppdatering: 6. aug. 2022 @ 20.10

Quick Fixes

Oppdatering: 6. aug. 2022 @ 19.05

Tentative update to 4.0.5

Oppdatering: 29. juli 2022 @ 12.39

+fixed a stupid bug preventing the Dog Infantry decision from working.
+LIBERTY PRIME IS ONLINE. If you can find Robco or General Atomics schematics and attain advanced power armor, robotics, and exploitation tech, that is...

Oppdatering: 27. juli 2022 @ 11.07

+Combat Engineer Branch for Maintenance Companies, focused on mild defensive buffs. Erect some sentries or help with a big push!
+Recon Snipers tree tweaked, distributed across 3 techs with the first available to tribals.
+New Tech category! Currently only holds one tech but has the potential to hold many more.

Oppdatering: 21. juli 2022 @ 11.27

+Humanoid robots are now Combat Robots instead of Support Robots.

Oppdatering: 19. juli 2022 @ 12.09

Open up a new doctrine if you finish your first, for a hefty experience cost. AI should be able to use this as well.

Oppdatering: 12. juli 2022 @ 21.05

+Support Equipment 2 Now obsoletes the original
+Sophisticated Enforcer techs now require Sophisticated Infantry
+As funny as it was to train 15 Recon Snipers kill from a mile away and only give 8 of them guns, you'll now have to produce one for all of them.
+Decision to train Warhound Platoons if you really, really love dogs.

Oppdatering: 11. juli 2022 @ 11.12

+Logistics Companies now serve somewhat of a purpose, by having upgrade techs that grant initiative like Signal Companies in the base game.
-Cowboy Lawkeepers and Robots with Guns slightly nerfed.

Oppdatering: 5. juli 2022 @ 12.40

Whoops left in too many buffs to support equipment 2. Removed them.