Hearts of Iron IV

Hearts of Iron IV

OWB Tech Expansion
Menampilkan21-30 dari 42 kiriman
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Pembaruan: 12 Agu 2022 @ 10:18am

+Fixed some bugs
+Support Equipment 2 should be visible again

Pembaruan: 6 Agu 2022 @ 8:10pm

Quick Fixes

Pembaruan: 6 Agu 2022 @ 7:05pm

Tentative update to 4.0.5

Pembaruan: 29 Jul 2022 @ 12:39pm

+fixed a stupid bug preventing the Dog Infantry decision from working.
+LIBERTY PRIME IS ONLINE. If you can find Robco or General Atomics schematics and attain advanced power armor, robotics, and exploitation tech, that is...

Pembaruan: 27 Jul 2022 @ 11:07am

+Combat Engineer Branch for Maintenance Companies, focused on mild defensive buffs. Erect some sentries or help with a big push!
+Recon Snipers tree tweaked, distributed across 3 techs with the first available to tribals.
+New Tech category! Currently only holds one tech but has the potential to hold many more.

Pembaruan: 21 Jul 2022 @ 11:27am

+Humanoid robots are now Combat Robots instead of Support Robots.

Pembaruan: 19 Jul 2022 @ 12:09pm

Open up a new doctrine if you finish your first, for a hefty experience cost. AI should be able to use this as well.

Pembaruan: 12 Jul 2022 @ 9:05pm

+Support Equipment 2 Now obsoletes the original
+Sophisticated Enforcer techs now require Sophisticated Infantry
+As funny as it was to train 15 Recon Snipers kill from a mile away and only give 8 of them guns, you'll now have to produce one for all of them.
+Decision to train Warhound Platoons if you really, really love dogs.

Pembaruan: 11 Jul 2022 @ 11:12am

+Logistics Companies now serve somewhat of a purpose, by having upgrade techs that grant initiative like Signal Companies in the base game.
-Cowboy Lawkeepers and Robots with Guns slightly nerfed.

Pembaruan: 5 Jul 2022 @ 12:40pm

Whoops left in too many buffs to support equipment 2. Removed them.