Rivals of Aether

Rivals of Aether

Roekoko
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Update: 2 Oct @ 11:23am

v2.23 Roekoko 10/2/24 Patch

- No balance changes
- Fixed small bug with the win quote system when fighting my other characters.
- Added woodcock frame data notes compat back to the character, all of my older characters had old woodcock support but not the newer woodcock variables.
- Added Hud offset for upward moves so the hud doesn't block her moves.
- Added clone improvements coded by McDucky. See below:
- Clone can crouch
- Clone can walk
- Clone can dash dance
- Clone can moonwalk
- Waveland logic improved and snapping added to platforms so it feels more like a player.
- Fixed issue where the clone would sometimes spawn in doing an attack if it was hit during the state.

Thanks Ducky!

Update: 11 Sep @ 7:25pm

v2.22 9/11/24

Roekoko post Riptide Patch:
- No balance changes
- Added alt control scheme for Sennaton as requested where you can control clone by tapping the nspec and then having to tap it again to stop controlling it. I may need to test it to make sure it's not buggy. Can be accessed in the extra options on the CSS.
- Made some adjustments to clone to make it more reliable on spawn to not randomly be stuck in states.

Update: 31 Aug @ 2:46pm

v2.21 Roekoko 8/31/24
- No balance changes
- Moved Main Colors around for riptide
- Added colors from base cast from Flasher.
- Updated win quote system to modernize it with help from Ducky.
- Added win quotes for Riptide cast!

Update: 18 Aug @ 9:53am

v2.19

Roekoko
- Jab 1 had a small jobble, so I have adjusted the stats to match Zetterburn's Jab 1 to prevent that. Also slightly reworking the jab to be more like Zetterburn's to be more consistent.

Jab 1
- Hitbox Changes to match Zetterburn
- start up nerfed by 1 frame 5 -> 6
- bkb nerfed from 5 to 4
- Base hit pause upped from 3 to 4
- angle changed from 35 -> 361
- damaged buffed from 3 -> 4

Jab 2
- First and Middle Kick timing retuned to be more consistent.
- First and Middle Kick base hitpause increased from 2 -> 4
- Final Kick changes to match Zetterburn jab 2
- Final kick Angle changed from 60 to 361
- Final kick Base Hitpause changed from 4 -> 5

Jab 3
- Changed Hitpause from 12 to 10 to be more in line with Jab 3s
- Damage reduced from 8 to 6 to match Zetterburn Jab 3 damage
- Hspeed increased from 1 to 3

Update: 6 Mar @ 10:10pm

v2.18

Added Ledge snapping to Fspecial

Update: 8 Oct, 2023 @ 9:35pm

v2.17 10/9/23 Patch
- Fixed Dstrong Hitbox as it was sending at unintentional angles on long characters like N/A and Marti cause they get hit by both hitboxes at once and the priority screws them by sending in the wrong direction. Standardized it to a single hitbox with a flipper like Forsburn.

Update: 23 Sep, 2023 @ 11:02pm

v2.16 Roekoko Patch 9/24/23
- Changed Jab 1 start up from frame 7 to 5. This move has an unnatural start up for a jab 1 and the jab itself isn't really large or notable. Frame 5 is the average for Base cast Jab 1s.
- Changed Hitpause on Nspecial Shine from 6 to 4 based on reports that the move would prevent a buffered jump at 6 hitpause frames so now it will be 4.

Update: 17 Sep, 2023 @ 12:48pm

v2.15 Post Riptide Patch 9/17/23

- Polish: All alts from Sailee's beta testers and players put also on Roekoko (They use the same color code).
- Polish: Crouch Idle state timer changed from 20 -> 10
- Polish: Changed Roekoko's Sailee color, moved it, and it mentions Sailee by name now (Was her old ranked gold alt).
- Polish: Added a statement in other pre draw to draw the alt outfit cause it didn't work during her grab.
- Polish: Fixed issue with custom aerial landing specific animations so that they work with alt outfit.
- Polish: Fixed issue with custom aerial landing lang animations have wrong number of frames.

Update: 3 Jun, 2023 @ 4:40pm

v2.14 // Post Dev Derby Patch 6/3/23
--Move specific changes--
JAB
- Corrected issue of Jab having whifflag based on feedback from Krankees. Whifflag tag removed and endlag for animaton changed from 14 -> 17 to bring it in line with Forsburn's Jab 3.

NAIR
- Changed base hitpause of linker hits from 3 -> 5 based on feedback from Ducky as they were hard to properly hitfall.

DAIR
- Changed base hitpause of linker hits from 3 -> 5 based on feedback from Ducky as they were hard to properly hitfall.
- Corrected issue of Dair having incorrect whifflag amount based on feedback from Krankees, hitbox timing adjusted so it ends on the correct frame so the whifflag window calculation is correct.

FSPECIAL Cloneless (Emergency)
- Cloneless Fspec (The bad falcon kick) replaced with an airdash that has no hitboxes. It can be used once per air time. The current one was still very safe to recovery with when it was not supposed to be, so this should make not having clone more risky off stage.

Dspecial
- The grab is now armored a couple of frames after successfully grabbing the opponent for both the real Roekoko and the clone. Will not deny trades but will prevent active hitboxes from an article or slow homing projectile from stopping the grab. Certain match ups made grabbing completely unviable, which should not be the case. This brings it in line with other grapplers in the game.

--Clone Changes--
- Hitting Clone will do 50% damage to the real roekoko of the hitbox that hit the clone. If it is a multihit or that number is lower than 3%, it will do a minimum of 3%. This is to address an issue where it felt like the clone could control neutral with very low risk, so now this will introduce risk to using the clone heavily or leaving it in places it shouldn't be.
- Hitting the real Roekoko will cause the clone to disappear to bring the clone in line with Fors Clone.
- The clone will destroy projectile hitboxes that hit it to bring it in line with Fors Clone.
- Added Tilt Stick Compat to the clone's grab control based on a request from Flasher. It worked with strong stick but not tilt stick.

--General Cosmetic Changes--
- Added unique flavor Landing Animations for all Aerials. No effect to game play or hurtboxes, just cosmetic based on updating the landing animation in animation.gml.
- Added unique win portrait for Flame Shackle alt based on art by CAMaera. Thanks for supporting the character!
- Added unique win portrait for Gravekeeper (Fennek) alt based on art by Fennie. Thanks for supporting the character!
- Added "Casual Observer" Alt made by Flasher. Thanks for supporting the character!

Update: 5 Feb, 2023 @ 10:16pm

v2.13

Vortex Patch
Polish:
- Added Po and Gumbo Compat for Vortex Gallery 2023!
- Added Mamizou Compat for Vortex Gallery 2023!

Gameplay:
- Nair: Disabled Hover on hit. This was supposed to be there last patch but the change did not actually go through.
- Fspecial: Emerency has a 30 frame cool down to slow down multiple uses of it when recovering
- Clone: Made the Nspec clone spawn force the clone to face Roekoko instead of spawning in one direction all the time, this was an oversight.
- Clone: Added code to prevent clone from walking if the real roekoko gets hit while controlling it.
- Clone: Parrying the clone or Roekoko will cause the clone to turn into a wisp instantly so it is not confusing on parry
- Clone: Added in code for the double jump reverse speed to better match how base cast handles double jumps.