Arma 3
Animate - Deprecated
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Uppdatering: 4 aug, 2022 @ 3:30

- Updated tsp_common.

Uppdatering: 29 jul, 2022 @ 3:03

- Fixed NVG in binoculars.
- Made it so map animation doesnt play in vehicles.
- Made it so ready animations can only be used while doing "Amov" animations (Fixes floating weapon).
- Added CBA option to consider friends as objects (Off by default).

Uppdatering: 30 jun, 2022 @ 6:17

- Made it so ready is only cancelled by MOUSE1 and MOUSE2

Uppdatering: 24 jun, 2022 @ 11:11

- tsp_gestureStop hotfix

Uppdatering: 24 jun, 2022 @ 9:54

- Going prone will now cancel ready animations
- Uncucked bottom animation near walls twisting the arm
- Adjustable walk speed rewrite
- Weapon raise distance is now more precise

Uppdatering: 21 jun, 2022 @ 9:16

- Updated tsp_common
- Added PiR_ to dynamic ready exclusions
- Added CBA option to disable individual animations
- Dynamic ready will now ignore bushes by default
- Some CBA settings are now global

Uppdatering: 16 jun, 2022 @ 11:47

- Fixed dynamic ready detecting ACE IR Strobe.

Uppdatering: 16 jun, 2022 @ 7:18

- Made it faster to acquire handgun sights after using ready.

Uppdatering: 16 jun, 2022 @ 6:38

Uppdatering: 16 jun, 2022 @ 6:27

- Made it faster to acquire handgun sights after using ready.