Arma 3
Animate - Deprecated
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Aggiornamento: 4 ago 2022, 3:30

- Updated tsp_common.

Aggiornamento: 29 lug 2022, 3:03

- Fixed NVG in binoculars.
- Made it so map animation doesnt play in vehicles.
- Made it so ready animations can only be used while doing "Amov" animations (Fixes floating weapon).
- Added CBA option to consider friends as objects (Off by default).

Aggiornamento: 30 giu 2022, 6:17

- Made it so ready is only cancelled by MOUSE1 and MOUSE2

Aggiornamento: 24 giu 2022, 11:11

- tsp_gestureStop hotfix

Aggiornamento: 24 giu 2022, 9:54

- Going prone will now cancel ready animations
- Uncucked bottom animation near walls twisting the arm
- Adjustable walk speed rewrite
- Weapon raise distance is now more precise

Aggiornamento: 21 giu 2022, 9:16

- Updated tsp_common
- Added PiR_ to dynamic ready exclusions
- Added CBA option to disable individual animations
- Dynamic ready will now ignore bushes by default
- Some CBA settings are now global

Aggiornamento: 16 giu 2022, 11:47

- Fixed dynamic ready detecting ACE IR Strobe.

Aggiornamento: 16 giu 2022, 7:18

- Made it faster to acquire handgun sights after using ready.

Aggiornamento: 16 giu 2022, 6:38

Aggiornamento: 16 giu 2022, 6:27

- Made it faster to acquire handgun sights after using ready.