Total War: WARHAMMER III

Total War: WARHAMMER III

Mortals, Mercs and Management
Visar 101–110 av 115 poster
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Uppdatering: 28 aug, 2022 @ 15:04

- BROKEN WILL NOT WORK

Uppdatering: 28 aug, 2022 @ 12:47

- Added scripting for adding your faction's pops to newly colonized cities.

Uppdatering: 28 aug, 2022 @ 9:09

- Fix for High Elves tier 1 units taking bottom_class pops when HE don't have any.

Uppdatering: 27 aug, 2022 @ 16:42

- All T1 units now use slave_class troops.
- All T2 units now use working_class troops renamed to citizens.
- Rebalanced population distributions to be 60% bottom class, 35% citizens and 5% nobles.
- Increased food consumption and hamemr output for slaves.

Uppdatering: 26 aug, 2022 @ 11:38

Added missing population capacity values for high elves special settlements

Uppdatering: 24 aug, 2022 @ 15:38

Uppdatering: 9 aug, 2022 @ 9:47

- Fixed Armies not properly deducting Food.
- Expanded the food UI to show civilian food consumption
- Added Population Capacity to public order buildings for each faction.
- Rebalanced food production levels for Cathay and Kislev.

Uppdatering: 6 aug, 2022 @ 13:28

Uppdatering: 5 aug, 2022 @ 11:57

- Added Food to the Bastion Growth Buildings and the main building chain.

Uppdatering: 30 jun, 2022 @ 12:17