Total War: WARHAMMER III

Total War: WARHAMMER III

Mortals, Mercs and Management
1,921 Comments
_Zevon  [author] 2 hours ago 
Sorry! Haven't updated this for the new patch. I will update this weekend if possible!
ДЕД МАКСИМ 3 hours ago 
Installed this mod today. Started new game, but it crashed on the first turn. Made few tests with this mod turned only. Always crashes on 250+ faction turns during first turn.
This is very interesting modification. I will be glad to play it. Fix please.
Pfleger Von Yggdrasill 1 Sep @ 1:42am 
The first round of course, I've never encounter the case that this mod gradually become malfunctioning as the campaign goes.
_Zevon  [author] 31 Aug @ 8:14pm 
@Pfleger. Thank you! That's enough to start!

Do you happen to know what faction's turn this was on when it happened?
Aiva 31 Aug @ 9:29am 
I've encountered a bug with this mod. Tested with just this mod enabled of course. It seems that dwarfs lose most of their regiments of renown. I can only see the three latest Dwarf DLC (Malakai's) but all the rest are not present.
Pfleger Von Yggdrasill 31 Aug @ 12:19am 
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
Pfleger Von Yggdrasill 31 Aug @ 12:19am 
[out] <47.3s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:18: in function <[string "script\_lib\mod\pj_error_wrapping.lua"]:12>
[C]: in function 'pcall'
[string "script\_lib\mod\pj_error_wrapping.lua"]:51: in function '?'
[string "script\_lib\lib_campaign_manager.lua"]:2036: in function 'call_each'
[string "script\_lib\lib_campaign_manager.lua"]:2431: in function 'orig_pftc'
[string "script\_lib\mod\pj_error_wrapping.lua"]:78: in function 'process_first_tick_callbacks'
[string "script\_lib\lib_campaign_manager.lua"]:2396: in function 'first_tick'
[string "script\_lib\lib_campaign_manager.lua"]:487: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
Pfleger Von Yggdrasill 31 Aug @ 12:18am 
[out] <47.3s> [string "script\campaign\mod\kiki_pop.lua"]:4055: attempt to perform arithmetic on field '?' (a nil value)
Pfleger Von Yggdrasill 30 Aug @ 11:46pm 
The error log reminder would appear at top left once you start a new campagin, "SCRIPT ERROR: string\ campagin\ mod\ kiki_pop.lua:4055 attempt to perform..." Where can I extract it for more infomation?
_Zevon  [author] 30 Aug @ 4:37pm 
Did you catch watch script the error was from?
Pfleger Von Yggdrasill 30 Aug @ 1:16pm 
May I ask what may cause the 4055 script error? Had checked Dynasty of the Damned faction mod, no error warning from rpfm, removed script but futile, must be something within db cause it.
McBeetle 29 Aug @ 9:17am 
I'm currently playing as The Empire (Karl Franz)
{LINK REMOVED}
_Zevon  [author] 29 Aug @ 6:59am 
@McBeetle. Which factions have the continuing malfunction?
McBeetle 29 Aug @ 5:32am 
@_Zevon. After ending the turn, the error was resolved for some provinces. The problem is that some provinces remain malfunctioning even after ending the turn, while others are working correctly.
_Zevon  [author] 28 Aug @ 2:14pm 
@McBeetle. It should clear up on the next end turn. I'm trying to figure out how to fix this and some other elusive bugs.
Chienfou 28 Aug @ 12:49pm 
Pious, it's what i said. I don't have the dlc. In my logic, if you have all dlc = no problems.
McBeetle 28 Aug @ 12:18pm 
Hello! Thank you for your great mod. I've encountered an issue/bug. In some provinces, the population mechanics are broken. All population types have identical icons and show the maximum allowed number, but I cannot recruit units there to replenish losses, and construction times are at their maximum. However, in neighbouring provinces, everything works normally. Could you please advise how to fix it?
_Zevon  [author] 26 Aug @ 4:02pm 
I'm genuinely at a loss here. Normally, when something crashes, I can replicate it and get a crasg log. But this isn't leaving a traceable log.
alcoholic seman thrower 26 Aug @ 2:27pm 
i have tried unsubbing and subbing but not unsubbing starting and sub again so will try
Pious Skeleton 26 Aug @ 11:13am 
@Chienfou I have all the DLC so that's likely not it
Chienfou 26 Aug @ 10:04am 
I crashed when recruting gnoblar as grimgor. The problem is (i think) i didn't have the dlc for man eaters.Their is something to do if i don't have the dlc?
_Zevon  [author] 26 Aug @ 6:51am 
I don't know how it would effect the morale system because that's just an effect bundle applied to the army. I'll look it over!

Are you using the new Hung mod? Or is this straight vanilla + M3
_Zevon  [author] 26 Aug @ 6:49am 
Hhmmmhh. Can you send me another crashlog on discord where it lists the error? Maybe I can piece it together with the other one you sent me.
Pious Skeleton 25 Aug @ 6:27pm 
@_Zevon I tried that and ran multiple new campaigns as different factions (Ikit, Karl, & Drazhoath) and the issue persists.

There is a crash that occurs during the end turn phase that is not limited to a particular race or faction. Judging by the multiple logs, it seems to always occur when there are battles between AI factions, but I don't know what it would be specifically as most of those battles function normally. Maybe something to do with post battle options or how the battle affects the morale system.
_Zevon  [author] 25 Aug @ 2:16pm 
@Alcoholic. Have you tried unsubscribing, starting warhammer, closing warhammer, resubscribing and playing?

It's also possible the old save game might be corrupted by my recent changes. A new game might fix that.
_Zevon  [author] 25 Aug @ 2:15pm 
@Siren. I don't think it's possible to see off the top of my head.
alcoholic seman thrower 25 Aug @ 12:16pm 
this mod keeps crashing the game anyone who knows what to do?
Siren System 25 Aug @ 12:01pm 
also, how does one check the base way your faction deals with everyone? Especially in semi-special factions/ones related to the modded factions submod? But also just in general.
Siren System 25 Aug @ 11:15am 
Is there any reason NOT to set every race you don't make units out of into a labour force?
Pious Skeleton 22 Aug @ 12:15am 
I have the file but I don't see any link to your discord in your profile and I can't find you in the modding den
_Zevon  [author] 21 Aug @ 10:16pm 
@Pious Skeleton. Do you have the Script Debugger enabled from the Steam Workshop? If you do, it will output a log into your Warhammer 3 folder. If you send that to me on discord when it crashes I'll be able to look into things in more detail.

Otherwise I'm just guessing what went wrong.
Pious Skeleton 21 Aug @ 8:38pm 
Crashing occuring during the end turn phase. Not limited to one faction (sometimes it happens on turn 2, sometimes on turn 3 or 4) and I tested redownloading the mod and ofc only running with this to ensure it wasn't mod conflict.
Ropa_Vieja 19 Aug @ 9:56pm 
doesn't work with radius
Môrthē 18 Aug @ 11:34am 
That's fair. Having a lot of fun with the mod!
_Zevon  [author] 18 Aug @ 10:46am 
@Morthe. I don't see that happening at the moment, because I'd have to overhaul every faction which would make them less likely to be compatible with other mods.
Parabellum168 18 Aug @ 5:40am 
Oh nvm. It work now after I unsub and resub
Parabellum168 18 Aug @ 2:48am 
:'( freeze when starting campaign with SFO
Oh glorious author, please make a submod for sfo :'( Game feel...shallow without your mod
Môrthē 17 Aug @ 8:15am 
Amazing mod! I wonder, are any plans on implenting something like the Chaos Dwarf raw resources cost for buildings perhaps? Either way, fantastic work!
Mr.Necrophile 17 Aug @ 12:44am 
I am so sick of the one dimensional WH campaigns and I've been craving the playstyles of previous historical titles (but within WH). 2 minutes looking on workshop and BAM, I see this. As soon as I've finished my campaign, I'm giving this a go.
I remember a similar mod for WH2 and had a blast with it, so can't wait.
Thank you for this Zevon/harduwu
ahcwestend 16 Aug @ 3:53pm 
This the depth that CA has lost over the years in the titles. We love the RTS aspect but we need turn based world to be just as complex if not more so!

Thank you for this
_Zevon  [author] 16 Aug @ 12:19pm 
@Onesimo. Yes, that's about normal. I'm trying to make this as quick as possible, without losing depth of gameplay, and I recently added a change that reduced the turn times by ~20 seconds on average. It's something I'm considering.
_Zevon  [author] 16 Aug @ 12:14pm 
@DeltaHost. Correct. I'm trying to make the end turns faster. As this mod gets larger, it gets slower, and end turns get longer. We're already adding two minutes to each end turn. :/
_Zevon  [author] 16 Aug @ 12:13pm 
@Taoist. I'll look into that. Sounds like a bug. :/
Taoist Ascendant 16 Aug @ 11:46am 
I notice that some Kislev units are using Kossar Chaos Humans instead of normal Kossars? Like Streltsi and Armoured Kossars
onesimo.fermin61 16 Aug @ 10:56am 
Greetings @_Zevon. I've seen this mod increase turn times by an additional 1:30 or 2 minutes per turn.

Is this normal or is there a way to fix it?

Thanks for this wonderful mod. It works great with Bretonnia.
deltahost 16 Aug @ 8:36am 
No longer distinguishing between the various human and chaos subcultures?
_Zevon  [author] 15 Aug @ 12:15pm 
I've found a bug when you play as Skaven. I'll try and fix it.
_Zevon  [author] 15 Aug @ 6:27am 
@0883. I am sorry. All saves have been corrupted by my latest update. The save is destroyed. I apologize for your loss.
逆风0883 14 Aug @ 6:35pm 
Something went wrong. I played 146 rounds, and now all the data showing the number of people in all social classes have become 10000. The data on the right can't be displayed. Only the population policy is still normal, and the supplementary personnel have become the normal standard.
_Zevon  [author] 13 Aug @ 3:15pm 
@Masu. Dang man. Sorry to hear that.

@Praetorian. Glad to hear that worked!!