Total War: WARHAMMER III

Total War: WARHAMMER III

Mortals, Mercs and Management
Mostrando 101-110 de 115 aportaciones
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Actualización: 28 AGO 2022 a las 3:04 p. m.

- BROKEN WILL NOT WORK

Actualización: 28 AGO 2022 a las 12:47 p. m.

- Added scripting for adding your faction's pops to newly colonized cities.

Actualización: 28 AGO 2022 a las 9:09 a. m.

- Fix for High Elves tier 1 units taking bottom_class pops when HE don't have any.

Actualización: 27 AGO 2022 a las 4:42 p. m.

- All T1 units now use slave_class troops.
- All T2 units now use working_class troops renamed to citizens.
- Rebalanced population distributions to be 60% bottom class, 35% citizens and 5% nobles.
- Increased food consumption and hamemr output for slaves.

Actualización: 26 AGO 2022 a las 11:38 a. m.

Added missing population capacity values for high elves special settlements

Actualización: 24 AGO 2022 a las 3:38 p. m.

Actualización: 9 AGO 2022 a las 9:47 a. m.

- Fixed Armies not properly deducting Food.
- Expanded the food UI to show civilian food consumption
- Added Population Capacity to public order buildings for each faction.
- Rebalanced food production levels for Cathay and Kislev.

Actualización: 6 AGO 2022 a las 1:28 p. m.

Actualización: 5 AGO 2022 a las 11:57 a. m.

- Added Food to the Bastion Growth Buildings and the main building chain.

Actualización: 30 JUN 2022 a las 12:17 p. m.