Arma 3
SOG AI
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Update: 18 Aug, 2023 @ 8:38am

Fixed respawn bug in Antistasi and Mike Force. A recent update broke it, now its fixed. Thanks to Former Senator Malcolm Roberts for reporting this.

Update: 17 Aug, 2023 @ 4:38pm

SOG AI just updated:
- SOG AI now supports these excellent missions by Lato: Hunter Six and the sequel Hunter Six 2 (TuffShitSki)
https://gtm.steamproxy.vip/profiles/76561198028818638/myworkshopfiles/?appid=107410

Update: 16 Aug, 2023 @ 1:50pm

SOG AI version 1.35
====================
- Craters in Spearhead Normandy map now supported.
- More craters (the depression craters) now supported in Prairie Fire maps.
- Mostly fixed issue where fuel barrels would spontaneously explode in Normandy.

Update: 2 Aug, 2023 @ 11:36am

Version 1.34
=============================
- Added support for Spearhead 1944.

Update: 23 Jul, 2023 @ 9:07pm

Update: 23 Jul, 2023 @ 9:02pm

Version 1.33
===========================
- Molotov Cocktails now burn units, hootches, and have some environment fx.
small palm tree: vn_t_cyathea_f.p3d
bigger palm tree: vn_t_cocosnucifera2s_small_f.p3d
- Add cba option to not change player uniform and loadout when spawning a team.
- Now using Arsenal for changing player loadout after spawning a squad.

Update: 18 Jul, 2023 @ 9:46pm

Version 1.32
==============================
- Added support for Antistasi missions. Your recruited AI can now be commanded by SOG AI.
- AI in huts will now react if the hut is burning. They will be forced out (either on fire or ready to fight). Now there is a tactical reason to burn those hootches!
- Player friendly fire now affects AI teammates
- The excellent mission Deathwish by kfclover is now playable with SOG AI.
- New "Teleport Far AI to Player" action added. If any of your AI squad mates are 75 meters or more away, you can teleport them to your position. This helps with stuck AI, and for bringing your team to your locaation after using Fast Travel. (Suggested by Hazbo)
- Added cba option to respect mission designated radio support restrictions that require player to have a radio backpack or be an RTO. (Requested by sevy8821 on yt)

Update: 29 Jun, 2023 @ 7:26am

Version 1.22
=========================================
- Version 1.3 of Prairie Fire added 8 great new suppressed weapons. I've added them to list of weapons that won't change Stealth mode when fired. Thanks to Poo Man for catching this.
- SOGPF Campaign Mission Spindown is now supported. AI team is inserted below hill top base, so they can navigate down hill properly.
- Added support for Mike Force. When entire Player AI team is down, player dies and can respawn. When respawning, player can spawn a new SOG AI team. Plus some JBOY fun added to Mike Force. Thanks to McBeekman for much MF related input and some testing.
- Added code to prevent onscreen error if Unsung jet dropping napalm. Thanks to Kenshiro for reporting this.

Update: 13 Jun, 2023 @ 8:31am

Version 1.21
===========================================
- Added new groups to spawn group selector (US Marines, Force Recon Marines, Cambodian FANK, TQLC marines, etc.) to support PF 1.3 release.
- For GM Force Recon missions, intel camera is automatically assigned to player.
- Fixed helicopter bug that occurred if player starts mission in a vehicle by waiting until player exits vehicle to initialize this mod.
- Fixed issue where aggressive grenade throwing not occurring during Leapfrog when player team is not side West.

Update: 30 Apr, 2023 @ 11:21pm

Version 1.20
- Fixed problem where in Stealth/Hold Fire mode, team would momentarily open fire when given Move There or Lay Dog command. Credit to @CPT FUNKYPANTS for bug report.
- GM Force Recon missions supported on all maps.
- GM Coop Missions now playable with SOG AI
- GM RepublikFlucht (escape) SP mission now spawns 4 AI buddies for player.
- Added support for GM German Voices (thanks to AZCoder for researching the path).