Unturned

Unturned

Alkaya
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Update: 13 Feb, 2023 @ 2:12am

v 1.00.2.5
-Fixed the issue of having the train not be able to cross one of the bridges.

Update: 21 Jan, 2023 @ 3:19am

v 1.00.2.4
-One tunnel had no darkness, so I fixed that.
-Deadzone bunker had the tunnel clipping inside of it, so I made it more eye appealing.

Update: 20 Jan, 2023 @ 10:09am

v 1.00.2.3
-Re-added the darkness effect inside tunnels, metros, bunkers (for some odd reason they were gone)
-Re-added deadzones (for some odd reason they were gone too)

Update: 28 Aug, 2022 @ 12:35pm

v 1.00.2.2
>This update is only up only for the sole purpose of trees behind the world border floating. As the "mountains" that they were on, were objects "Russia Grass #174673897324646" with increased scaling and if looked from afar you could see trees floating. So now It's actual terrain... YIPPIE!

Update: 28 Aug, 2022 @ 12:33pm

Hold on...

Update: 28 Aug, 2022 @ 12:30pm

Uh

Update: 28 Aug, 2022 @ 5:20am

v 1.00.2.1
>HEY YOU, yes you... have you ever wanted to touch grass? WELL NOW YOU CAN! ...on my map. (So uh for some reason the the grass just ppPoof'ed after the update and only now did I notice it when having my grass graphics up. With that I also utilized the new tools and removed most if not all of the grass from the paved roads and some house interiors, touch grass - don't be like me.)

Update: 26 Aug, 2022 @ 3:12am

v 1.00.2.0
>Fixed multiple LandscapeHoleVolume errors by covering them up with various buildable objects to cover the holes up.
>Re-painted some of the textures
P.S. Finally updated, why did I take so long? uh... lazy... very lazy... plus summer, wanted to enjoy it and up until now I wasn't feeling like updating it at all up until now. Hopefully everyone enjoys it and report the bugs to me, ty.

Update: 8 May, 2022 @ 3:33am

v 1.00.1.2
>Attempted to remove grass from every road by repainting the gravel around the roads.
>The bunker in the deadzone previously had 3 navigation pathfindings for zombies, now turned into one. (dont expect zombies to go through the bunkers entrances, though the spawning and despawning zombies issues should be fixed.)
>The same went for Kahcik's region, where previously it had 4 navigation pathfindings for zombies colliding, has been turned into one along with the two houses to the north belonging to Kahcik's zone.

Update: 7 May, 2022 @ 12:04pm

v 1.00.1.1 (2)
>Removed a random road that lead to nowhere and I had no intentions for it.
>Thanks to Tiway, Alkaya now has a trailer.
>Added 5 more screenshots of Alkaya along with an updated chart.