Unturned

Unturned

Alkaya
Showing 11-20 of 20 entries
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Update: 2 May, 2022 @ 9:56am

v 1.00.1.1
>Materials, when I changed the location of the airport in the farmlands, I did not bake them.
>So now I did.
>Updated GPS.

Update: 2 May, 2022 @ 6:26am

v 1.0.1.0
>Attempted to fix the zombies popping in and out in the deadzone bunker.
>Moved the farmlands airport further back so that the pathfindings dont fight with eachother in an attempt to stop the same issue that keeps making zombies pop in and out of existence.
>Painted up more materials on the ground.
>Updated GPS.
>Updated Chart.

Update: 1 May, 2022 @ 5:50am

v 1.00.0.7
>Added the train along "road index: 152".
>Configured the config.json file.

Update: 30 Apr, 2022 @ 4:57pm

v 1.00.0.6
>Found and fixed zombie pathfinding in the military base located in north-east.
>Edited more material placements.
>Removed more grass from the roads.

Update: 30 Apr, 2022 @ 6:05am

v 1.00.0.5
>Found and fixed unsmooth terrain

Update: 30 Apr, 2022 @ 3:59am

v 1.00.0.4
>Added very "useful" tips that are displayed upon loading into Alkaya in the config file.
>The offramp bridge when going into Liehvanka were made out of two different types of bridges which caused one side of the bridge be invisible from which you can enter inside it.

Update: 30 Apr, 2022 @ 3:15am

v 1.00.0.3
>Description had the word "factories" repeated twice, removed.
>Added the darkness effect to one of the bunkers of which I forgot to add it to.
>Edited material baking for the grass to not be on the road in one part of the map.

Update: 29 Apr, 2022 @ 3:52pm

v 1.00.0.2
Added a preview when clicking on the map in the map selection menu, with a added description and config files.

Update: 29 Apr, 2022 @ 3:09pm

v 1.00.0.1
Removed a spawnpoint in mid air, flattened some terrain so crops don't float a few centimeters off the ground and changed the sign when you enter Vullkhar that displayed Lievhanka.

Update: 29 Apr, 2022 @ 12:45am

v 1.0
Map release