Total War: WARHAMMER III

Total War: WARHAMMER III

AI General 3
Näytetään 1–10 / 39
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Päivitys: 28.7. klo 16.26

- If you have turned on auto control for rallying units, it will by default no longer affect units that recover from rampaging. There is a new config setting, treat_end_rampage_like_rally, which is set to false by default.

- There is a new config setting, prevent_AUTOMATIC_control_of. It is reminiscent of the old prevent_AUTOMATIC_control_of_magic_users (which will still be respected), but this config setting can optionally be used to prevent automatic control of units with abilities. You can set this to "--", "single_entities_with_abilities", "any_with_abilities", or "magic_users_only".

(As usual, the config settings are supported whether you are using MCT or the text file.)

Päivitys: 20.6. klo 2.20

- Compressed

- Minor tooltip fix for MCT

Päivitys: 25.3. klo 16.32

- Created two new configuration options (including an opt-in beta for the chasing_channel option). These only affect after-victory chasing decisions. See this discussion for more detail.

- Fixed some situations where melee units were ordered to attack flying units after victory is declared, which had resulted in the melee units remaining idle. (Note that range-capable units that users have manually put into melee mode might still be incorrectly assigned.)

- All filenames are now lowercase, as that is required for 6.1.0.

- If you want to test the new chasing options, you might find these new mods helpful:
Shift F2 Jump to Enemies and/or
Shift F3 Will Make Them Flee

Päivitys: 12.12.2024 klo 23.21

- No changes. "Updated" so that the mod manager won't say it is out of date.

Päivitys: 22.11.2024 klo 16.49

- No changes. "Updated" so that the mod manager won't say it is out of date.

Päivitys: 22.8.2024 klo 16.14

- No changes. "Updated" so that the mod manager won't say it is out of date.

Päivitys: 29.6.2024 klo 11.44

- No changes. "Updated" so that the mod manager won't say it is out of date.

Päivitys: 5.5.2024 klo 14.59

- Patched Yuan Bo's quest battle to prevent a UI lock. In the unmodded game, The Dragon's Fang quest battle has a bug that causes a script break behind the scenes. It calls new_sound, a function that doesn't seem to exist. The unmodded game is able to recover from the error, but when additional callbacks are added (like through a mod), the UI can fail to unlock. This update includes a patch for that bug.

Päivitys: 2.5.2024 klo 17.31

- No changes. "Updated" so that the mod manager won't say it is out of date.

Päivitys: 1.3.2024 klo 22.52

- No changes. "Updated" so that the mod manager won't say it is out of date.