XCOM 2
[WOTC] Zelfana's Assorted Fixes
Mostrando 11-20 de 35 aportaciones
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Actualización: 8 FEB 2024 a las 6:23

Added functionality for removing immunities from abilities or character templates. This isn't actually used but was easy enough to include.

Actualización: 16 ENE 2024 a las 18:01

Fixed an issue with hiding some abilities with empty charges.

Actualización: 13 ENE 2024 a las 19:30

Internal code changes, removed the need of including XMB with the mod

Actualización: 11 ENE 2024 a las 15:15

Squadsight fix now has a config list for GuardianAbilities.

BrokenFreeActionAbilities removed as a config option, FixFreeActions now fixes all of those kinds of abilities automatically.

Internal code improved for action point costs and ability hiding.

Actualización: 6 NOV 2023 a las 15:08

Mostly internal code adjustments.

New features:
* FixDeadEffects - fixes DoTs and other effects sneaking onto bleeding out units

Actualización: 25 JUL 2023 a las 22:51

Additional logging to warn about changing custom cooldowns.

Actualización: 18 JUL 2023 a las 16:20

FixUnitImmunities can now also add immunities to entire character groups with ImmunityGroups.

Added EleriumPoisoning as immunity alongside Bleeding.

Added a couple Spectres that were missed as well as BioMecImmunities.

Actualización: 15 JUL 2023 a las 16:33

Added support for XModBase and vanilla non-standard action point costs to changing action point costs.

Included EvacAbilities in FixEvacHide no longer includes EvacAll, AbortMission and RM_PhantomEvac as they do not need the fix.

Actualización: 6 JUL 2023 a las 3:31

New options:
* ChangeActionPointCosts toggle with lists TurnEndingAbilities and NotTurnEndingAbilities
* ChangeCooldowns toggle with list CooldownAbilities

Changes to existing options:
* FixFanFire removed as a separate option, it is now in TurnEndingAbilities instead, functionally identical
* BuffInspire removed as it can also be done with the new options instead

Code improvements:
* SPARK BIT hack bonus should not cause problems now if you don't have the DLC or are using another mod doing the same fix

Actualización: 23 JUN 2023 a las 17:46

FixDefensiveConceal is now FixAbilityHostilities and can change hostility to any value.

Conformed ConfirmSoundAbilities to use TemplateName like other options instead of Ability.

Ripped out item concealment fixes, to be released as a new mod.

RemoveEnvDamage changed to be more generic, should automatically find most Bind and Pull type abilities now.