XCOM 2
[WOTC] Zelfana's Assorted Fixes
Affichage des entrées 11-20 sur 35
< 1  2  3  4 >
Mis à jour le : 8 févr. 2024 à 6h23

Added functionality for removing immunities from abilities or character templates. This isn't actually used but was easy enough to include.

Mis à jour le : 16 janv. 2024 à 18h01

Fixed an issue with hiding some abilities with empty charges.

Mis à jour le : 13 janv. 2024 à 19h30

Internal code changes, removed the need of including XMB with the mod

Mis à jour le : 11 janv. 2024 à 15h15

Squadsight fix now has a config list for GuardianAbilities.

BrokenFreeActionAbilities removed as a config option, FixFreeActions now fixes all of those kinds of abilities automatically.

Internal code improved for action point costs and ability hiding.

Mis à jour le : 6 nov. 2023 à 15h08

Mostly internal code adjustments.

New features:
* FixDeadEffects - fixes DoTs and other effects sneaking onto bleeding out units

Mis à jour le : 25 juil. 2023 à 22h51

Additional logging to warn about changing custom cooldowns.

Mis à jour le : 18 juil. 2023 à 16h20

FixUnitImmunities can now also add immunities to entire character groups with ImmunityGroups.

Added EleriumPoisoning as immunity alongside Bleeding.

Added a couple Spectres that were missed as well as BioMecImmunities.

Mis à jour le : 15 juil. 2023 à 16h33

Added support for XModBase and vanilla non-standard action point costs to changing action point costs.

Included EvacAbilities in FixEvacHide no longer includes EvacAll, AbortMission and RM_PhantomEvac as they do not need the fix.

Mis à jour le : 6 juil. 2023 à 3h31

New options:
* ChangeActionPointCosts toggle with lists TurnEndingAbilities and NotTurnEndingAbilities
* ChangeCooldowns toggle with list CooldownAbilities

Changes to existing options:
* FixFanFire removed as a separate option, it is now in TurnEndingAbilities instead, functionally identical
* BuffInspire removed as it can also be done with the new options instead

Code improvements:
* SPARK BIT hack bonus should not cause problems now if you don't have the DLC or are using another mod doing the same fix

Mis à jour le : 23 juin 2023 à 17h46

FixDefensiveConceal is now FixAbilityHostilities and can change hostility to any value.

Conformed ConfirmSoundAbilities to use TemplateName like other options instead of Ability.

Ripped out item concealment fixes, to be released as a new mod.

RemoveEnvDamage changed to be more generic, should automatically find most Bind and Pull type abilities now.