Insurgency

Insurgency

Definitive Arabic Voices | Standalone
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Update: 29 Jul @ 9:43pm

Had to re-write the system, and the soundscripts because the radio operator stack is played on the player, not the entity emitting the sound!
To circumvent this, I had to change the SNDLVL of the Radio soundscript from _NONE to _TALKING, but had to make it in a separate script to not mess
with the actual radial.

- Heard Response Rule now defined to have Subordinate and Leader version.
* Squad Leaders with nearby squadmates will now always play the radio version. Plays the normal version when alone.
* Subordinates without nearby teammates has a low chance to play the radio version. Plays the normal version otherwise.
- Open Fire Response Rule now defined to have Subordinate and Leader version.

Insurgent Characters will always shout upon firing RPG

Update: 28 Jul @ 4:29am

- Added respeak delay to Idle

Update: 23 Apr @ 12:04pm

- Some odds correction

Update: 23 Apr @ 11:25am

- Now cleaner and properly utilizes the response group mechanics.
Voicelines in a response group are weighted, higher the weight, the higher the chance that it gets picked in the rng.
In this re-write, voicelines that have higher weight has lower odds.
Meaning, the higher the chances of it getting picked, the lower the chance of it triggering a voiceline.
The lower the weight, the higher the odds. Lower chance of it getting picked, the higher the chance of it playing a voiceline.
With this new setup, now that it points to the vanilla script - the radio version of the voicelines is now automatically used depending on the distance instead of manually setting it up.
- Added Leader-Specific idle voicelines.
Now if the idle bot is leader, they won't trigger the usual idle lines. Instead they will choose from the following:
* Hold Position (With Squad)
* Spread Out (With Squad)
* Report Status (Alone)
* Stick Together (Alone)
* Area Clear (Alone)
- Changed IsCoopEnemyWeight criterion on all Rules to IsBot. This way, even PVP bots will be affected. Being set to IsCoopEnemyWeight checks if the bot is solely a Co-Op Bot instead of the entity just being a bot.
So if the gamemode is PVP, the lines will not trigger regardless of the entity being a bot - this change is to make it so that they will still trigger their voicelines even on Push, etc.

Update: 22 Apr @ 1:10am

- Scripted a new Investigate_Aggressive.

The unused voicelines are probably a remnant of an old feature that didn't make the cut for some reason. I found out that ConceptInvestigateAggressive never works on either factions unless it is in PVP.

This can be proved when checking debugresponses, the Insurgents can be in TLK_Investigate_Aggressive, but never triggers any voiceline. Same way with Security, although that's because the Script for their voicelines are not called in any PVP Theater!

I Added the voicelines in the Insurgent Responses file, which can be accessed by PVP Theaters. Ensuring it will play those voicelines exclusively by a bot if the criterion is met.

Update: 21 Apr @ 7:45pm

- Removed Vanilla Folder.
- Now set up with Solo Conditions.
- Scripted "Investigating" Voicelines (30 Arabic Voicelines)
ConceptInvestigate+NotSuppressed+HasNearbyTeammates (Investigating1-30)
ConceptInvestigate+NotSuppressed+HasNoNearbyTeammates (Leader Radial; in this mod, sub or lead voice doesn't matter cause they sound similar but I picked leader lines for more variation)

- Scripted unused "Heard" Voicelines. Plays Leader Radial matching the position if Solo. (22 English Voicelines - 21 Arabic Voicelines) -> Rebel Voices from Sandstorm.
* The mods initially had them replaced already but I found out it's never used in vanilla nor in this mod! Because they weren't in any script.
ConceptHeardSomething+North (Heard1-11)
ConceptHeardSomething+NorthEast (Heard12-22)
ConceptHeardSomething+NorthWest (Heard23-33)
ConceptHeardSomething+East (Heard34-43)

- Scripted unused "AggressiveInv" Voicelines. Plays Leader Radial matching the position and context if Solo. (38 Arabic Voicelines)
ConceptHeardSomething+West (AggressiveInv1-12)
ConceptHeardSomething+South (AggressiveInv13-20)
ConceptHeardSomething+SouthEast (AggressiveInv21-30)
ConceptHeardSomething+SouthWest (AggressiveInv31-38)

- Scripted unused "Fire" Voicelines for Open Fire. Plays Leader Radial matching the position and context if Solo.
ConceptBeingSuppressed+East (Fire1-5)
ConceptBeingSuppressed+North (Fire6-10)
ConceptBeingSuppressed+NorthEast (Fire11-15)
ConceptBeingSuppressed+NorthWest (Fire16-20)
ConceptBeingSuppressed+South (Fire21-25)
ConceptBeingSuppressed+SouthEast (Fire26-30)
ConceptBeingSuppressed+SouthWest(Fire31-34)
ConceptBeingSuppressed+West (Fire35-38)
- Scripted unused "Suppress" Voicelines for Suppress Enemy. (12 English Voicelines - 16 Arabic Voicelines) -> Rebel Voices from Sandstorm.
ConceptBeingSuppressed+IsHeavilySuppressed(+HasNearbyTeammates/+HasNoNearbyTeammates)

- Investigating, Heard, AggressiveInv, Fire, and Suppress Voicelines all have odds set to 40 if with teammates, while it is set to 100 if alone.
This is to simulate that their behavior on that concept is more vigilant if they are alone - as if they are radioing-in what they're up to, to let their teammates know.
If with Teammates, all Fire and Suppress Voicelines include some Allahuakbar Voicelines.

- Added 21 Unused Idle Voicelines to Idle Response.
- Tweaked Idle Response Rule.
If Alone, odds of triggering a voiceline is set to 10.
If with Teammates, offs of triggering a voiceline is set to 35.
Vanilla values have them both the same, I changed it this way so they are more likely to use their idle lines with teammates, as if they're socializing. I lowered the odds when alone to avoid them talking to themselves.

Update: 17 Apr @ 7:08am

I only noticed how the wounded voice response doesn't have any Allahuakbar lines, nor do the response when there's nearby explosion, or rocket fly-bys. So, aside from polishing some lines - I added 2 lines to those aforementioned responses.

This means, there will be a small chance to play those lines when the criterion is met - making it not too repetitive.

Update: 17 Apr @ 5:02am

Finally replaced the vanilla directional voices with Arabic ones - sourced from the insurgent Leader Radial Voicelines of this mod.

No more random english lines in the sea of arabic voices. Downside is, you probably won't understand whether the bots are saying east or west, north or south. Unless you speak Arabic!

Update: 22 Jul, 2024 @ 5:42am

- Added arabic voicelines to the custom criteria

Update: 9 Jun, 2024 @ 3:32am

- Re-exported files that are not 44100hz which will bug out in game. Dunno if I missed any, all in all - I potentially fixed 257 files that might cause issues.

- Removed some bad quality voicelines.

- New Talker System!
Bots will now have a more intricate and more specific investigations/heard response rules. They will now specify which direction they heard the noise from and will be like as if they are a player using their Radials. And for that - since the Arabic voices are not everyone can understand - I added in the Vanilla voicelines and you will hear both English and Arabic voices.