Horizon's Gate

Horizon's Gate

Many Dependencies
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Update: 4 Aug, 2023 @ 5:31pm

ROCINANTE-5
>> Highroller balancing
~~ Dice Strike: 120 base cooldown (was 80). -10 cooldown per rank up.
~~ Heads or Tails ability: Now requires at least 1 gp to use, but does not expend.
~~ Iacta Alea Est passive: fixed visibleEvaluations typo, removed HP and MP restore.
>> Misc Weapons
++ Swordstaff (Hiltless): Combine a Swordstaff with its Crafting Kit to swap between hilted and hiltless swordstaffs.
++ Improvised Crafting Kit
~~ Changed more Misc Weapons journal entries and fixed kama's item display in journal entry
~~ Laser Saber now gives +8 MagEva
~~ Removed accuracy penalties for Battleaxe and Battlehammer
>> Other
++ Added water keg
~~ Rupture: 50% chance to only apply half and is completely removed on start of turn if actor has Multiscale.
~~ Essence Skills: Lowered base star cost to 10 (was 25). Now increments by 10.
~~ Fatigue: now fixed at 1 (was scaling up to 3), -2 for debuffs (was -1 to -3)
~~ Changed star costs for PhysAtk, MagAtk, PhysDef, MagDef, PhysEva, MagEva
~~ reorganized some folders
-- removed Wrench prop

Update: 1 Aug, 2023 @ 9:29pm

~~ super nerfed highroller's xp requirements

Update: 1 Aug, 2023 @ 9:13pm

ROCINANTE-4
++ New Class: Highroller
++ AV: coinHeads, coinTails
++ FX: sfx_pb_coinflip (pb_coinflip.wav), sfx_pb_woosh1 (pb_woosh1.wav), fxd_coinflip, fxd_coinflip_* fast2, fast3, fast4
++ d:randomSign (substitute for m:randSign since that isn't working for me)
++ Aerstone Stabilizer from Voidspire
++ Readded crafting stations, etc with hide category
++ PhysEva_small and MagEva_small icons
++ fake class coin meister and head_felicia.png
~~ Edited bz_* seartial_airship_light, seartial_airship_heavy, krifen_* (added stabilizer, added untarget tile, noaggro sandbags, etc)
~~ Peacekeeper's Nightworks action range fixed.
~~ Fixed other typos in various journal entries.
~~ MiscWeps: journal desc changes for better clarity
~~ Harpoon Guns now inflict 10 Bleed.
~~ Elemental Revolver's rarity lowered from 6 to 4 and slightly changed journal entry desc
~~ Halberd buff accuracy from spearAcc - 15% to spearAcc - 10 + 1% per axe skill.
~~ Katana: fixed wrong damage formulas for elemental katanas
~~ Mace buff acc from +5% to +8%
~~ Quarterstaff buff accuracy from hammerAcc - 10% to hammerAcc - 5% + 1% per fist skill.
~~ Reaping Scythe buff accuracy from hammerAcc + 10% to hammerAcc + 15% + 2% per dagger skill.
~~ Urumi buff accuracy from flailAcc - 12% to flailAcc - 12% + 1% per sword skill.

Update: 18 Jul, 2023 @ 10:36pm

~~ tnt explosion fx now one tile to speed up anim and added physdef to dmg formula
~~ Fixes: allowed reuse of bleed act on turn, laser swordstaff now gives shield skill, fixed desc of some magister abilities, fixed soulbreaker's null chance value, fix some peacekeeper passives, pure barrier passive effects wrong id
~~ resorted some folders and stuff

-- Removed General Crafting, Alchmistry, and Culinary stations and recipe books

Update: 16 Jul, 2023 @ 11:11pm

~~ Heavily buffed Soulblade (essence blade, soulbreaker, spirit rend, pure barrier passive), fixed some formulas, etc
~~ Bleed now cannot be Cured or Dispelled (attempt to fix a bug)

Update: 15 Jul, 2023 @ 7:46pm

~~ fix attempt for bleed

Update: 15 Jul, 2023 @ 6:51pm

~~ fixed rose knight's stagger ability probably

Update: 15 Jul, 2023 @ 6:27pm

~~ another fix

Update: 15 Jul, 2023 @ 6:18pm

~~ fix

Update: 15 Jul, 2023 @ 6:14pm

ROCINANTE-3
++ Tyranka ported and reworked (brain gave up halfway).

++ Added New Status Effects
>> Ether: 200 max. Used for Etherisk.
- When hit by fire element, have a chance to take extra fire damage of random amount (1-6) and lower Ether by a random amount (1-12).
- At the start of you turns, gain MagAtk equal to 5% of your Ether.
- When pass 100 Ether, have an incrementing chance to become Drunk (101-125 drunk, 126-140 very drunk, 141-150, wasted) or Asleep (151-200) for (35 base + 0-25 ether + random 0-25) TTA at the end of your turns.
- Resets at the end of combat.
>> Umbra: 100 max. Used for Tyranka.
- At the start of your turns, gain +0.5% MagEva per Umbra and have a chance to take HP damage equal to your Life skill.
- Your weapon attacks deal additional Ruin damage equal to a percentage of your Ruin skill equal to Umbra.
- At the end of your turn if you do not have Tyranka's Shadow, lower Umbra by a random 12-25.
- Resets at the end of combat.

++ Added Journal Entries for most actor values and status effects to the Help category.

~~ Fixed movement type of light and heavy seartial airships
-- Removed a smoke balm override that was mistakenly left in :)