Hearts of Iron IV

Hearts of Iron IV

Spheres Of Influence
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Update: 19 Feb, 2023 @ 7:18pm

Update 1.6.1
Major AI overhaul
You can change all the settings in game rules.
• You can select the way all the AIs in the game will behave
Default Behaviour: The AI will influence a country once per 5 months and will have same influence behaviour as Strategic/Ideological Priority behaviours at low priority.
Balanced Behaviour: The AI will be very careful and will try to influence a country once per 6 months.
Historical Behaviour: The AI will influence countries depending on the time it was historically influenced irl.
Strategic Behaviour: The AI will influence countries that it has "strategic reason to ally/befriend with" and/or has resources.
Ideological Behaviour: The AI will influence countries that it has same ideology with.
Aggressive Behaviour: The AI wont have almost any limits apart from lowered limit on base decisions like being stronger at least by a bit or have stronger industry (again) at least by a bit and will influence a countries once every 4 months.
• You can choose the way AI will resist your/anyone else's influence
• You can choose how limited the AI will be in terms of influencing, will it be able to influence anyone, or only neighbours.
Other Changes
• Added decision to hide/show onmap decisions
• Merged loc files into one
• Moved the categories to the top
• German and Italian localisations will now have text instead of this_kind_of_stuff (sadly on english only)
About Stability
Since it was completely reworked twice im not sure if i did everything right and that i didnt missed something, i really apologise for that but also i'll ask you to report any issues you encountered during your game with my mod, thank you.

Update: 18 Feb, 2023 @ 3:29pm

Update 1.6.0.3f
• Fixed disappearing of all decisions in Influence Campaign when Tabbed into a country while it being annexed

Update: 31 Jan, 2023 @ 4:29pm

Update 1.6.0.2f
• fixed some bugs in the Country Integration process caused by last two updates.

Update: 31 Jan, 2023 @ 4:24pm

Update 1.6.0.1f
• I remembered about existence of cancel_if_not_visible = no, now decisions wont cancel if you close actions with country decisions.

Update: 31 Jan, 2023 @ 4:04pm

Update 1.6.0
• Added two additional decisions to remove possible mess that can happen when having influence campaign in multiple countries and make everything look more organised.
• Balanced time for influence decisions for new requirements.

More about Decisions
First decision "Open [Country] Influence", shows when Influence campaign requirements are met and when selecting it shows all decisions related to this specific country.
Second decision "Return to Country Influence Selection", shows after selecting first decision and hide all decisions (except that one) related to this specific country. Cannot be taken if any actions is ongoing.

More about Balanced time
Now all influence decisions will be flagged as "took actions" in order to keep their effect until its done so you dont leave when those arent finished.
Decision "Send Factories" before: 60 days active and 14 days to reappear
Decision "Send Factories" now: 30 days active and 15 days to reappear
Decision "Send Advisors": No changes
Decision "Send investment expedition" before: 90 days active and 7 days to reappear
Decision "Send investment expedition" now: 60 days active and 30 days to reappear

Update: 13 Nov, 2022 @ 5:30pm

Update 1.5.9.2f
• Fixed the not showing decision to puppet country via coup

Update: 12 Nov, 2022 @ 5:10pm

Update 1.5.9.1f
• You can now again disable or keep enabled the AI (starting event, mp - host only)

NOTE: It seems that at one point i accidentally broke it and didnt noticed, i apologize.

Update: 12 Nov, 2022 @ 4:21pm

Update 1.5.9
• (LaR only) By orchestrating a coup, if your side wins you can set them as a puppet via Influence Campaign decision "Puppet the COUNTRY".

NOTE: This update finally led me to play with this mod for at least once xD

Update: 7 Nov, 2022 @ 7:11am

Update 1.5.8.2f
• "Sent Investment Expedition" decision changed modifiers from political power to consumer goods and construction speed.

Update: 15 Aug, 2022 @ 9:53am

Update 1.5.8.1f
• (Suggested) At the start of the game will now an event popup to leave or disable the AI