Black Mesa

Black Mesa

Death's Temple 2.0
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Uppdatering: 17 dec, 2023 @ 2:56

Fixed stepladder (was previously incorrectly using a prop_physics entity, when it should have been using prop_static)

Uppdatering: 11 mar, 2023 @ 6:43

Minor lighting tweaks

Uppdatering: 5 dec, 2022 @ 14:55

Music will now resume playing after loading a save

Uppdatering: 18 nov, 2022 @ 10:21

Change 11:
- Overall of first pool room, extra detailing added
- Slight detailing improvement in other rooms

This change has now been correctly applied. I previously uploaded an empty folder for change 11, change 12 rectifies that oversight

Uppdatering: 18 nov, 2022 @ 10:17

- Overall of first pool room, extra detailing added
- Slight detailing improvement in other rooms

Uppdatering: 16 nov, 2022 @ 11:14

- Minor tweaks to compile process to improve lighting

Uppdatering: 13 nov, 2022 @ 2:50

Fixed issue with campaign files, selecting the NPC free version from the menu will now load the correct map

Uppdatering: 13 nov, 2022 @ 2:16

- Added correct, updated VMF files
- Added menu options. Maps should now appear in the workshop addons section under the new UI

Uppdatering: 12 nov, 2022 @ 15:43

- Retired "potato PC" maps
- Removed some of the god rays less important to visuals to increase performance
- Fixed accidental placement of nodraw texture on one of the pillars in the largest room
- Statues in the final room are now rotated correctly
- Added monster clips to prevent alien controllers from disappearing down tunnels in the penultimate room

Uppdatering: 26 apr, 2022 @ 16:38

Further optimisations to lighting, fixes for AI on alien controllers (should no longer enter the water, or follow the wrong AI paths)