Project Zomboid

Project Zomboid

Anomalous Storm
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Uppdatering: 18 jun, 2023 @ 15:12

-Fixed a possible source of graphical desync when players join a dedicated server that was paused.

Uppdatering: 8 nov, 2022 @ 15:58

-Fixed players getting stuck with an active storm if they log out during one.
-Fixed players being unable to place items on the floor or other surfaces during a storm.
-Fixed players being unable to use the furniture tools (pick up, place, rotate, disassemble) during a storm.

Uppdatering: 4 nov, 2022 @ 11:29

-Redone how visual effects are handled, hopefully it will be fully compatible with multiplayer now.

Uppdatering: 7 sep, 2022 @ 9:32

-Changed how the mod controls when a player should take damage.

Uppdatering: 28 aug, 2022 @ 8:04

-Players hosting multiplayer in their own machines should now take damage (let me know if you still don't).
-On the start of a new day red tint should be cleared in case it wasn't.

Uppdatering: 2 apr, 2022 @ 10:03

-Added a special condition for 15-minute days, so that storms are not generated by the end of the day.

Uppdatering: 30 mar, 2022 @ 10:33

-Fixed colour overlays not being applied when a player is indoors.
-Fixed snowing weather being ignored when colour overlays should be applied.
-Frequency of burns reduced (still random), a lighter damage was added to compensate (also random).

Uppdatering: 20 mar, 2022 @ 10:31

-Updated server/client code for player damage.

Uppdatering: 19 mar, 2022 @ 9:20

-Updated storm code to fix sync issues.

Uppdatering: 18 mar, 2022 @ 7:58

-Added a new sandbox option to tweak storm duration.
-Added Brazilian Portuguese translation for all sandbox options.
-Update damage code to fix players not taking damage in MP.