ICBM
OMNICIDE - Total Overhaul Mod
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Update: 24 Dec, 2022 @ 1:15am

Version 1.08
-Increased the price of makeshift airbases, lowered their plane capacity from 5 to 4.
-Adjusted the prices of hypersonic missile and HGV techs.
-Adjusted the ALBM AI strategy to prioritize hypersonic missiles.
-Naval helicopters now have reduced AWACS radar range, but are cheaper.
-Fixed a bug with the anti-ship loadout for naval helicopters.
-Added basic vision to naval helicopters.
-Slightly reduced the range of nuclear torpedos.
-Improved the accuacy of coastal guns. They still suck on purpose though.
-No seriously just get anti-ship missiles coastal guns are like WWII relics
-Slightly reduced the price of the novel ballistic missile techs.
-The AI now builds SW Radar vehicles to remind you that they exist.
-Units that don't have any weapons unlocked now warn you that they're unarmed.

Update: 20 Dec, 2022 @ 4:03am

Version 1.07
-Italian translation added, courtesy of Gorthan. Thanks, Gorthan!
-Cobalt Bombs are now easier to research and don't require Tier IV nukes.
-Army divisions now have better resistance to bioweapons.
-The AI now uses Bio/Chem MIRVs instead of just Chem MIRVs. Wash your hands, folks!
-The AI now uses cobalt ICBMs properly.
-Replaced the experimental bio/chem tech icon to honour its predecessor.
-Adjusted the price of landing ships and transport planes.
-Armies and army bases are now more survivable but repair more slowly.
-AEW/C helicopters are now naval helicopters, and are available from the start.
-Naval helicopters start with just sonar, and gain AWACS capabilites with the AWACS tech.
-Naval helicopters are now sent out with carrier patrols.
-Reduced the range of naval helicopters.
-Naval monitoring stations now host a naval helicopter, and can take more damage.
-AI uses more naval monitoring stations.
-Added light AShMs for naval helicopters, unlocked by ASM and coastal battery tech.
-Underwater weapon and SSBN techs are now cheaper.
-Submarines now carry just one spec-ops team instead of two.
-Reduced the accuracy of ASROCs.
-Regular units are now slightly better at finding covert units.
-Added small arms to airports and espionage centers, so they can stand up to spec-ops.
-Hypersonic-wielding AIs target ABMs and SAMs now, and will eventually build AL-ICBMs.
-Slightly increased the price of the HGV tech.
-Increased the number of AI profiles using satellites.
-Adjusted the OHR building behavior for satellite-focused AIs.
-Carrier groups now contain resupply ships more often.
-Improved the build strategy for SSBN-focused AIs.
-Slightly adjusted some unit idle sounds and volumes.

Update: 9 Oct, 2022 @ 1:59am

Version 1.06
-AI now builds some security checkpoints to prevent Spec-Ops/Truck shenanigans.
-AI players now build research centers depending on their strategy.
-Crusiers are now slightly cheaper.
-Lightweight airdropped nukes are now much cheaper.
-Resupply ships can now take more damage and are slightly harder to hit.
-Increased the resupply range for resupply ships.
-Naval monitoring stations now have advanced sonar, similar to submarines.
-Added rocket pods for attack bombers. Less damaging than bombs but with better range.
-Reduced the prices for fighters and attack bombers, since they die a LOT.
-Improved the accuracy of the basic conventional bomb.
-Strategic bombers can now take more damage before being destroyed.
-Increased the accuracy of plane autocannons to make Tom Cruise happy.
-Plane autocannons do more damage in general.
-Reduced the range of nuclear torpedoes. Still terrifying, but more stoppable with ASROCs.
-Adjusted ASAT tech prices and removed the prerequisite to have ABMs.
-Slightly reduced the production cost for attack satellites.
-Added low-yield tactical nukes for army divisions and army bases.
-Armies now show their small arms so you can evaluate how advanced their weapons are.
-Changed the army 'Massacre' icon to better reflect how awful you are for using it.
-Increased the tactical nuclear weapon tech cost.
-Fixed a few UI typos.
-Adjusted the weapon icons for the LAAM and improved AAM.
-Replaced the AA Gun weapon icon.
-Slightly adjusted the icon for the spec-ops helicopter.
-Adjusted some AI profiles.
-Increased the number of mods that turn off automatically if they're incompatible.
-Added a Russian translation that may or may not be any good.

Update: 19 Aug, 2022 @ 3:40pm

Version 1.05
-Completely reworked biological weapons, which now do damage over time.
-Bio/Chem weapons now damage Army Divisions and slow them down.
-Added a hypersonic glide vehicle tech, which makes unitary ICBMs much harder to shoot down.
-Added resupply ships that can restock and heal units, and drop bomb trucks oveseas.
-Added a third tier to the mobilization tree.
-Added branches to the army research tree for improved optics and weapons.
-Added Point Defence SAMs, which act like mini ABMs for armies and some ships.
-Fixed a bug with Bio/Chem AL-ICBMs being unlocked without having the AL-ICBM tech
-Adjusted weapon costs. MRBMs/SLBMs are cheaper, ICBMs and heavy bombs are more expensive.
-Carriers now carry spec-ops helicopters. Commandos sold seperately.
-Regular submarines can now carry and deploy two spec-ops teams. Still sold seperately.
-Carriers now support 20 attack aircraft instead of 10, to keep them useful for longer.
-Carriers also support a second AWACS, to make losing the first one less annoying.
-Carriers now launch 1 aircraft at a time instead of 2, except faster now.
-Airbases and carriers now send out patrols of 4 instead of 2.
-Slightly tweaked several unit icons to be brighter.
-Adjusted how quickly repositionable units can change positions.
-Added more sound effects for small explosions to make them less repetitive.
-Added several new AI profiles and adjusted some old ones.
-Security checkpoints and army bases now get a range bonus for their weapons.

Update: 7 Jul, 2022 @ 3:35am

Version 1.04
-Added a Chinese translation at the request of a player. I have no idea if it's any good.
-Buffed plane guns slightly.
-Removed the vanilla AI strategies since they weren't competitive with the new techs.
-Tweaked some AI profiles to take advantage of ASMs.
-Increased the bonuses provided by espionage techs.
-Fixed an oversight with 500kt MIRV warheads, which now go the right speed.

Update: 20 Jun, 2022 @ 6:39am

Reverted back (forward?) to Version 1.03 now that ICBM v1.21 is out and working.

Update: 2 Jun, 2022 @ 1:42am

Rolled back to version 1.02 due to problems with ICBM v1.20.

Update: 1 Jun, 2022 @ 8:37pm

Version 1.03
-Armies massacre civilians even faster. You are now one of history's villains.
-Added light MIRV ICBMs for mobile launchers and bombers with AL-ICBM capability.
-Replaced a duplicate sound for +50MT explosions with a new one.
-Reduced the maximum firing angle of LAAMs.
-Slightly reduced the production time for bombers.
-Reduced the production time for army divisions.
-Added MANPADs, which are unlocked with the Mobile SAM tech and are used by Spec Ops.
-Increased the damage for small arms.
-Increased the cost for ABM sites and reduced the ABM Mk2 fire rate.
-Fixed a bug with covert units being instantly detected when crossing a border.
-Small arms ranges are now better represented, only attack certain targets and can auto-engage.
-Made the hitbox for armies smaller, so they take less splash damage.
-GDP boosting buildings and DEFCON levels no longer draw their effect range.
-Reduced the min range on AL-ICBMs even further to prevent bombers from circling without firing.
-Nerfed AA gun range/accuracy/bullet speed, to make them less disgustingly lethal on ships.
-Removed the 1M heavy bomb since it was pretty much pointless.
-Removed bomb trucks from strike plans since they can't actually do anything.
-Nerfed ASROCs slightly.
-Tweaked some AI profiles.
-Tactical nuclear torpedoes now use a fixed trajectory instead of homing.

Update: 5 Apr, 2022 @ 8:28pm

Version 1.2
-Fixed a bug with ALCM loadouts.
-Sonar improvements now affect AWACS Sonar.
-Reworked Cobalt Bombs into 2 seperate explosions, to improve their fallout damage.
-Spec-ops and bomb trucks no longer cross borders during peace time.
-Army Bases now stop enemy army divisions from advancing.
-Added security checkpoints, which can detect and attack nearby covert units.
-MRBM vehicles can now fire cruise missiles with the Cruise Missile technology.
-Added the Central Command Bunker, which grants DEFCON levels that sacrifice GDP for damage reduction.
-Adjusted the effects of GDP modifiers to fit the new scaling.
-Added under-ice support for ship sonars
-The AI now builds a small number of army divisions as a defencive measure.

Update: 13 Mar, 2022 @ 10:34pm

Version 1.1
-Fixed the minimum range on Chem/Bio AL-ICBMs.
-Reduced the price of fixed coastal guns (which are still awful on purpose).
-Greatly increased the tech and unit costs for attack satellites.
-Reduced the attack satellite kinetic rod count from 10 to 8.
-Slightly lowered the tech costs for nuclear and conventional ASATs.
-Improved the range of AL-ASATs, which now reliably kill satellites given some lead time.
-Slightly reduced the effectiveness of sonar upgrades.
-Added pros/cons to the Spec Ops, Spec Ops Heli and Army Base descriptions.
-Removed the repeating impact explosion noises from gunfire weapons.
-Greatly increased the radar range of the Mobile SW Radar Site and slightly increased the price.
-Updated the weapon icon for spec-ops small-arms.
-Armies now massacre civilians more quickly, so you can be horrible more efficiently.
-Doubled ALBM production cost. They're just as terrifying, but now harder to field effectively.
-Added ALCMs. Less powerful than ASMs but they can attack from standoff range. Unlocked by Advanced ASMs. Equippable on bombers and multirole fighters.
-Made makeshift airbases slightly more expensive.
-Subs with tactical nuclear torpedoes now auto-engage with them if they're enabled.
-Increased the cost of survival and GDP boosting techs, to make getting them a tougher decision.