Barotrauma

Barotrauma

Enhanced Armaments
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Uppdatering: 6 apr @ 9:54

Changed:

- Higher Grade and Caliber munitions require Nitroglycerin as a propellant, like Oppressor, Anti-Material, and Durasteel.
(Disclaimer: Doesn't make them unstable.)

- Veteran's Double Barrel Shotgun holdpos adjusted.

- Some sprite fixes and changes.

Uppdatering: 3 apr @ 13:36

Changed:

- AR and SMG magazine stack sizes have been readjusted, with the former having less, and latter having more. You can now have a pouch with more SMG mags than AR, as it would make the most sense.

Uppdatering: 1 apr @ 13:37

Changes:

- Fixes to some diving suits not having deep tissue resistance

- Basic CBRN suits having lower burn and combat-based resistances

- Marksman-grade weapons now benefit from the Rifleman perk.

Uppdatering: 31 mar @ 14:32

More ammo economy changes!

Changed:

- Most specialty ammunition doesn't require the normal in crafting, instead having a decent cost makeup.

- Revolver Rounds from Surplus to Light Hand Cannon are a little less expensive, and fabricate in larger volumes.

Fixed:

- You cannot use gauge sets for magazine manufacturing anymore. If you used this bug without notifying me of it, you are greedy and selfish.

Uppdatering: 30 mar @ 9:39

Fixes:

- Some weapons had improper or missing hints

Uppdatering: 29 mar @ 11:25

Changed:

- Skill requirements adjusted for each class and grade of weapon, such as Renegade weapons are able to be wielded effectively by less-skilled individuals, but Coalition weapons require a little more dicipline.

- Skill requirements are now accurate to when the weapon will work at peak efficiency.

Uppdatering: 16 mar @ 8:33

Added:

- New Contraband Items

Changed:

- Some Sprite fixes

Fixed:

- Diving Suits over Vests.
Couldn't make it come straight from the locker, but you will always drop your vest when attempting to put on a Diving Suit from your hands or the ground.

- Nuclear Railgun Shell (cheap) is able to be used in crafting larger warheads.

- Surplus SMG DU Magazines will still scream about possible errors in console, but it works fine.

- Grenades and Ammo should fit in the Load Bearing Rig fine.

Uppdatering: 11 mar @ 15:25

Fixed:

- Toolbelts storing armor

- Frag and Stun Grenades can now be put into the Load Bearing Vest

Uppdatering: 10 mar @ 18:12

Fixed:

- Harpoon deconstructing into partials

- Neutralizing Bandages not saying they solve infected wounds

Changed:

- Submission Batons and Turrets Resprited.

Uppdatering: 9 mar @ 14:14

(Basically) No more partial crafting

Changed:

- All recipes no longer require partial materials, except in the case of Prototype USB sticks and Weapon Parts, as those are intended to be partially used.

- Magazines made in batches can no longer be reloaded individually, instead requiring a 1:1 of the batch.

- Magazines that are less of a material do not deconstruct into partial materials, instead outputting none.