Barotrauma

Barotrauma

Enhanced Armaments
Näytetään 21–30 / 352
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Päivitys: 1.6. klo 8.41

Changed:

- Renegade Soft Armor resprite

- Other stuff I forgot, I left this alone for a little too long, sorry.

I should probably keep better notes.

Päivitys: 10.5. klo 14.46

Changed:

- Shotgun Shells Damage Buffed (Basic, Basic Slug, Magnum, Magazine variants.)

- Renegade Captain and Ammo Storage Boxes Resprite

- Prototype USB rarity adjusted. No longer tosses a coin to not/spawn, but is now a little more rarer at 1/50.

Päivitys: 28.4. klo 12.43

Changed:

- Diamorphine is now Analgesic Reagent, and behaves differently, being a quicker source of Painkiller, and doing much milder healing.

- Sources of Painkiller now give Chem Addiction, and can solve withdrawals.

- Misc. Fixes

Päivitys: 20.4. klo 9.48

Fixed:

- Some sprite misalignments

Päivitys: 20.4. klo 7.08

Fixed:

- Oppressor Heavy Pistol Contained Indicator now only watches the magazine.

Päivitys: 19.4. klo 18.30

Changed:

- Oppressor Heavy Pistol now can sport a weapon light, and is now mountable.

- Mag-Fed Shotshells now match their standard counterparts.

- Renegade Combat Shotgun firing speed increased.

- Renegade Heavy / Submachine Gun Resprited
(Uzi may come back at a later date as a Vintage, and maybe a little more micro.)

Päivitys: 17.4. klo 12.44

Fixed:

- Suits and masks now do not consume oxygen when they're worn by mariners that do not need to breathe.

Päivitys: 14.4. klo 11.44

Changed:

- Renegade Oppressor Assault Rifle magazines now stack to 3 in the inventory, and uses common propellant instead of flash powder.

Päivitys: 12.4. klo 18.45

Added:

- Spec-Ops Disembark Perks, giving you one set of the Heavy and Light of the respective faction, and both weapons common on them with a combat load each. Doesn't scale with player count.

Changed:

- Sprite changes and fixes, most ammunition cleaned up, and some prototype weapons resprited.

Päivitys: 7.4. klo 12.55

Changed:

- Painkillers are no longer a slow-release morphine, instead build up to a +50 vitality, giving temporary health to help manage existing injuries or resist new ones. Recipe and Spawn rates were also adjusted.

- Acid and Incendium grenades stack sizes reduced, parenting off of stun grenades.