Barotrauma

Barotrauma

Enhanced Armaments
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Update: 13 sep 2024 om 15:44
door Micheny

The Ultimate Update. (Probably under me anyways)

After almost 3 years in development, I hope it was worth the wait (evidently wasn't for quite a few people).

Changed:

- Molotov Cocktail to Petrol Bomb (also made it craftable as a contraband weapon but a lot weaker)
- Heavily nerfed salvageable items

Removed:

- Harpoon Coilcannon (too gimmicky and isn't all that much powerful than the normal coil-rifle)
- All Fractal Weapons (were a carryover from legacy EHA, were too gimmicky and don't fit the current in-lore aliens)
- Gaston (Pointless)
- Karabiner (Pointless)
- Quality from submission batons
- Most conversations and voicelines (too many people don't like them)

Update: 4 aug 2024 om 12:08
door Micheny

Removed tourniquet (Antibiotic glue has made it almost entirely redundant)

Update: 3 aug 2024 om 13:46
door Micheny

Nuclear Armaments. . .

Added:

- Nuclear Explosive (used in most high yield nuclear weapons now)
- Anti-Sub Nuclear Grenade

Changed:

- Made 40mm mini nukes craftable within ammo fabricators
- Resounded small nuclear explosions
- Increased prices of WMDs
- Resprite to Avtomat and Pulemyot
- Minor resprite to Incendiary and Preso Latex Anti-Sub Grenades
- Buffed Surplus HMG a small amount
- Changes to some Anti-Sub grenade explosion damages and ranges
- Removed ability to purchase Prototype Oppressor Heavy Pistol

Update: 30 jul 2024 om 14:44
door Micheny

- Optimized chemical weapons (overall spawn less emitters however have larger radii, they also have distinctive particle effects, also changed devils breath grenade sprite)

- Revamped Incendium and Acid grenades (former creates fires slower but generally longer area denial and acid grenades have a large, lingering hull damaging cloud)

Update: 27 jul 2024 om 13:43
door Micheny

Large scale price changes (DU railgun shells are mainly Separatist now and most prices now make a bit more sense)

Update: 26 jul 2024 om 13:32
door Micheny

Added Vanguard GPMG and fixed Covert AR magazines not fitting correctly in their respective weapons

Update: 23 jul 2024 om 11:40
door Micheny

Nerfed outpost missions again (they should hopefully not be completely impossible without outpost cheezing)

Update: 22 jul 2024 om 12:11
door Micheny

Finally (and hopefully) fixed the weird projectiles spawning in crates issue

Update: 18 jul 2024 om 14:52
door Micheny

Removed Infil Covert AR magazine (redundant), optimized Vanguard and Infil suit buffs, gave their helmets a minor resprite and fixed AMR FMJ cartridges requiring both Coalition and Separatist rep to buy

Update: 15 jul 2024 om 6:27
door Micheny

Fixed borked Surgical kit recipe (fantastic job ik)