Arma 3
DCO Vehicle.FSM - Vehicle AI Enhancement (No longer updated)
Ergebnisse 1–10 von 26
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Update: 20. Jun. 2023 um 19:10

Update: 15. Mai 2023 um 14:34

Update: 22. Okt. 2022 um 22:23

-Added compatibility with DCO unitscanner.
-various bugfixes. (this bicycle/spaceship needs a complete rebuild)

Update: 2. Aug. 2022 um 20:47

small change to fn_moddedVehicleType.sqf

Update: 5. Jun. 2022 um 0:01

set group reset default to false

Update: 1. Jun. 2022 um 16:02

Changed function-tags to avoid compatibility issues, see github for complete overview

Update: 1. Jun. 2022 um 9:18

1) Refactored all functions using the CFGfunctions library. (there is still a lot of cleanup needed, but this is a start on moving away from the spaghetti version earlier presented)

2) Renamed the CBA_Settings preInit EH name to avoid compatibility problems.

Update: 11. Apr. 2022 um 12:14

Reverted to march 8th version in order to aviod conflict with zeus-mods. Hoping to have a fixed version of the latest iteration public by the 17th of april.

Update: 8. Apr. 2022 um 6:14

Bugfixes:
Another zero-divisor error fixed, this time in relation to assessing push positions and cluster-positions (0 values being passed to the AVG function).
Added:
When excluding player-groups these groups will not change locality to server. (might help client zeuses)

Update: 7. Apr. 2022 um 11:37

Attempting to fix undefined values