Starbound

Starbound

Evolved Weapons System (DEPRECATED)
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Päivitys: 10.1.2024 klo 21.43

gutted premade stuff to hopefully fix any issues with GiC/EWS incompatibilities while the "transition" period hits

Päivitys: 29.9.2023 klo 10.36

Version 1.4.5 - scopeStatusEffect special augment type

- added unique EWS weapon augment type, "scopeStatusEffect" for sights only
- "scopeStatusEffect" has the properties of both special augment types "scope" and "statusEffect"

- refer to /items/augments/attachments/ews_effect_reddot2.augment for an example

Päivitys: 9.9.2023 klo 5.56

Version 1.4.5 - debug hotfix

- fixed debug mode not working, and self.blacklistNpcDebug functioning completely inverted to what was intended

mod icon has also been updated, courtesy of WeebWing/TenguTango

Päivitys: 9.9.2023 klo 5.55

Päivitys: 9.7.2023 klo 13.35

adjusted internal mod description to better reflect current state of mod and to have links to GiC proper

Päivitys: 9.7.2023 klo 13.29

Päivitys: 9.7.2023 klo 10.40

Version 1.4.4 - Itemdescription Hotfix

- fixed lack of weapon durability labels for ews_largebase_ammogun itemdescription (i.e. in crafting tables/shops, item description would not display durability)

Päivitys: 7.7.2023 klo 7.59

Version 1.4.3 - Tooltip Hotfix

- fixed issue preventing any custom json for tooltipFields from an .activeitem from applying properly

Päivitys: 3.7.2023 klo 10.59

Version 1.4.2 - General Update

- multiple infinite ammo effects can work simultaneously; stat of "ews_infammo" now can be "greater or equal to 1" to trigger infinite ammo in EWS weapons, as opposed to only "equal to 1" triggering the infinite ammo.
- muzzle collisions should no longer allow for underbarrel launchers to reload despite being already loaded
- infinite ammo will no longer break weapons with singleBulletLoad enabled if an infinite ammo status effect expires while reloading

- underbarrel launcher ammo count is now displayed on any EWS tooltip

Päivitys: 29.6.2023 klo 23.11

Version 1.4.1 - NPC Autoreload Hotfix

- Fixed an issue that would cause NPCs to always autoreload after a world reload/chunk load.