Insurgency

Insurgency

The Co-Op Experience | TCE v4.5
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Opdatering: 4. sep. 2022 kl. 9:10

- Replaced Insurgent Ragdolls Base with Inertial Ragdolls and changed the following: (Decimals not included.)
Bip01 Mass: 14 (From 9)
Spine1 Mass: 26 (From 13)
Spine2 Mass: 30 (From 18)
L/R Thigh Mass: 28 (From 8)
L/R Calf Mass: 27,28 (From 17,18)
Note: Heavies always had +1
- For Security Ragdolls: I recompiled them using Inertial Ragdolls, changing the total mass for each class:
No Armor Total Mass: 234
Standard Total Mass: 264
Heavy Armor Total Mass: 294
Note: This pretty much gave the same proportion of Mass per limb and had the same effect of the manual editing
I did with Insurgent Ragdolls.
- Set ragdoll_sleepaftertime to 6
- Loads of FOV Tweaks and Reticle Size fixes.
- Helmets,Boonie Hat, and Gear Attachments not changing textures when burned/blownup FIXED AT LAST!
- Added Ghillie Suit Armor for Sniper Class
Custom Viewmodel Hands (With Ghillie hands, made by yours truly - well, kinda. Decompiled a playermodel to make the ghillie.)
Khaki Hardknuckle Gloves + MarPat Sleeves from Modular Arm System by JAX, decompiled and recompiled so you can still have your own sleeves/gloves mod while still completely compatible with this.
This is a custom model, no dismemberment, enabled in all gamemodes except Hunt
-

Co-Op Gamemode Expanded Loadouts.
- The biggest change, and the most time consuming yet, aside from multiple experimenting on compiling models to making my own vgui from the HLMV, up to further learning how to use
crowbar, this is one of my largest work alone in a single update. Felt good on this one, alters the playstyle of co-op a bit. Emphasizing Class Roles more, as some classes have their locked-in Rig.
- Added 14 Rigs with different stats. (Weight Reduction, Explosion Resistance, Penetration Resistance, Reload Speed, Max Carry.)
- Added 4 Backpacks (Weight Reduction)
- Added Multiple Rigs to Insurgent Side, didn't edit much, only for appearance since bots are pretty linear and doesn't capitalize on loadouts. RPG carriers will have RPG Bags, Shotguns will have shell straps, etc.
- Added 2 Juggernaut Enemy AI in Co-Op gamemodes.
An extremely formidable enemy, can withstand even explosions. AP Ammunitions will be your friend, maybe a 50BMG too. There are two Juggernaut Models that can spawn
in Co-Op gamemodes, at least 1 is a guaranteed spawn, more than 1 is also possible if the game/server decided to call that loadout. They will replace Machinegunners.
The variants have different weaknesses for each:
Variant 1 has significantly stronger penetration resistance, reduces explosion damage taken by 85%, tougher armor on Head, Chest, and Stomach but has significantly weaker Limb Armor.
Variant 2 has significantly weaker penetration resistance, but has significantly stronger Armor on Limbs, significantly weaker explosion resistance,with weaker Head, Chest, and Stomach Armor.
- Added SIG MPX as a secondary weapon for Sniper Class (Co-Op Modes only, to have a choice of saving Sniper-Caliber ammo for Juggergaut.)
- Added HK 416c as a secondary weapon for Recon Class (Co-Op Modes only, to have a choice to use Recon Kits)
- Added Leupold D-EVO CMR-W for Co-Op Gamemodes.
- Added Lightweight Bolt Assembly for Bolt Action Sniper Rifles
Increases Bolt Cycle Speed by 30%
- Added Greased Racker for Pump-Action Shotguns.
Increases Pump Speed by 20%
- Added Slugs Upgrade for 12Buck Weapons (Saiga, Spas)
- Reduced Minibea PM-9 to 78 to justify 4SP
- Nerfed 50BMG (Barrett) and 338 Lapua (MSR) Ammunition Stats. (Nerfed, so it can't 1-hit-kill the Juggernaut. AP Can make it faster)
- Nerfed 12Buck, ammunition used by Saiga and Spas12 to balance it as the previous stats absolutely shreds the Juggernaut at close range.
- Tweaked TAR-21 Barrel Length, made it even shorter so your character doesn't put your weapon up when close to a wall/obstruction.
- Fixed floating shell bug in M500 model.
- Replaced M240B with M60 as the former has a bugged w_model.
- Edited Soundscapes of the following Maps:
Contact
District
Dry Canal
Embassy
Revolt
Siege
Added new sound emitters from Immersive Arabic Map sounds.
Call to Prayer sounds will only play at Random on Day Maps.
- Removed Upscaled Vegetations to lessen file size.
- Edited Survival Theaters to have Better Loadouts implemented. (Not full yet, only on AI Securities)

Opdatering: 9. maj 2022 kl. 0:00

- New Ragdoll Physics using Injury Ragdolls by Favkis as base, compiled using Day of Infamy. Thanks to fidget for reaching out and compiling!
- Removed Red Dots for M3 Grease Gun.
- Fixed Floating Optics for RPK.
- Optics FOV Tweaks.
- Loadout Tweaks.

Opdatering: 13. apr. 2022 kl. 6:52

-Corrected model path for VIPs in Insurgent and Security. PrimeCuts doesn't have VIP Models.
-Optics FOV Tweaks.
-Removed Insurgent Arabic Voices and released it as a separate add-on mod. Counting the latest request, there's now a number of people who wants to separate voices.

Opdatering: 9. apr. 2022 kl. 20:02

-Removed NVG for Avianite's Models
-Loadout Tweaks.
-NVG Brightness and Bloom Tweaks to become more closer to Revitaleyez' version.
-Increased movement speed in water.
-Insurgent Voices Complete Rework. To further expand the variation, I replaced duplicate voicelines with the OpFor Arabic Voices from CoD4 ported in to Insurgency which is also in the workshop.


-Removed some cfg lines for more compatibility with older units.
This line is causing crashes because it automatically sets paged pool memory to High. That causes stuttering and even crashes in Max Lobby Sustained Combat modes.

Opdatering: 28. mar. 2022 kl. 9:53

-New Ragdoll Physics. Bodies will not fly across the map when they get hit by explosives.
The larger the force of the explosion, the farther they will fly BUT not over-the-top.
Grenades will not send them flying, it's more realistically inclined compared to vanilla's Hollywood Physics.
-Security Heavy Armor now uses Tactical Carrier from Avianite's Green Berets.
-Changed SKS Sounds to Vanilla SKS.
-Changed Stoner Sounds to Modified Vanilla Mk18.
-Set Ragdoll Limit to 16 for optimization on Medium to Low-End units.
-Adjusted Galil/GalilSAR Recoil.
-Fixed Classic Theater Security No Armor model.
-Fixed Security No Armor model duplicate glasses.
-Removed Scarf for Security No Armor, shemagh and scarf in the middle of a desert isn't ideal, nor realistic I guess.
-Behaviors now optional. Turn on sv_cheats 1 if you want them activated. I made this optional so those who wants to achievement hunt can still do so.

Opdatering: 27. mar. 2022 kl. 10:37

-Limited Suppressors to Sniper Enemy Bots in Co-Op Gamemodes. Reducing the chances of AI Enemies spawning with suppressor, but making sniper enemies more lethal.
-Gave Enemy Bots AP Ammo in Co-Op Gamemodes to make them more lethal.
-Changed Team Name for Security in Hunt to Green Berets.
-Reduced Volume of Bot Idle Voicelines by 7dB.
-Reduced Volume of SKS FP and TP sound by 6dB.
-Replaced duplicate Bot Idle Voicelines to have more variety and less frequency for the long voicelines. Vanilla arabic sounds are used.
-Reworked more Insurgent Voicelines to reduce redundancy.
-Replaced 4 deathshouts with vanilla ones, and 4 deathshout_distant with vanilla ones too. Not too much, but this will also add to the variety.
-Reworked M3 Sounds.
-Reworked MP7 Suppressed Sounds.
-Reworked QBZ-03 Sounds.
-Added Stoner LAMG Sounds.
-Defined more DSP Settings for Uprising.
-Defined more DSP Settings for District.
-Replaced AK Platforms with Katka's ports.
-Replaced M4 Platforms with Katka's ports.
-Replaced Galil SAR with Farengar's Model with phale's GGX Shaders. There are issues with Katka's Galil on their foregrips. So I switched it to a different model with no issue.
(The reason I did not use their models before on these platforms is because of the way the GP/M203 is set up on Katka's ports. But I love the way GGX looks so I'll be using it.)
-Replaced Phyton 357 with Manuhrin MR73.
-Tweaked SpectreDR FOV.
-Tweaked 2x Kobra FOV.
-Tweaked Galil SAR Optics FOV.
-Renamed Insurgent Foregrips for AK Platforms as Woodgrip.
-Fixed Missing Suppressor World Model for M249 and Stoner.
-Fixed MicroT1,CompM4,CompM5 Reticle Size for Mini14.
-Fixed Missing Bipod World Model for MSR,M110,SCAR,HK417.
-Replaced 7x scope with Katka's port.
-Added Custom Reticle for 7x Scope.
-Added GGX Shaders to Mini14.
-Added Tan AN/PEQ-15.
-Added Bipod Grip.

RECOIL MECHANICS OVERHAUL
-Tweaked vertical and lateral recoil depending on the caliber of the gun. Now there is no over-the-top muzzle climb. Muzzle will still climb when
firing full-auto but it is significantly less. Caliber alongside with Barrel Length is my basis on how I should set the recoil.
This also means the bots will have significantly reduced muzzle climb too, making them more accurate.
-Recoil depending on Stance (Crouch/Prone), Speed (Walking, Crouched Shooting) is now more defined. Affected by other factors which is Suppression and Weight.
The lighter you are, the more recoil there is. Heavier you are, less recoil.

FULL IMPLEMENTATION OF BETTER HELMETS
-Originally, Better Helmets is not compatible with PrimeCuts since they use different models. I learned how to merge models in Blender. Surprisingly enough,
I learned kinda quick. Sometimes, my genius scares me. So I Decompiled models from Better Helmets, and then used some of the smd files there, edited it in Blender,
and then used the skeletons in PrimeCuts. Re-compiled it using PrimeCuts qc and voila, it's working seamlessly.
-Changed Max Ragdoll Count to 32. Vanilla is 8. Bodies are guaranteed to not disappear in Hunt Gamemodes.

NOW USING REVITALEYES
-Revitaleyes had issues with NVG. I fixed that but in turn, sacrificing the more legitimate look of the NVG. I tried my best
to replicate it, but that's impossible since the textures used for small_texture are different. However, I made it look authentic as much as possible.
So, this overhaul will now be using a fixed version of Revitaleyes. If asked to remove from the mod, I will have to do that.

Opdatering: 21. mar. 2022 kl. 15:35

- Classic Theater Fix

Opdatering: 20. mar. 2022 kl. 22:27

- Loadout Tweaks on Elite Theater
- Loadout Tweaks on Hardcore Theater
- Loadout Tweaks on Non-Hunt Co-op gamemodes.
- Re-done M110 Sounds.
- Gave Heavy Armors to Insurgent Machinegunners on Co-op
Gamemodes.

Opdatering: 20. mar. 2022 kl. 11:26

- Tweaked Ministry Lobby DSP Settings to sound better even with vanilla firearm sounds.
- More FOV Tweaks.
- Theater cleanups.
- Removed ability for some security guns to use Lasersight_Band.
- Added functional Laser Foregrips to security guns using lasersight_band so you can match the PEQ-15 if you slot in a flashlight.
- Added Hartman MH1 Holo
- Changed UMP-45 Model to Katka's Port.
- Added Tavor Tar 21 For Breacher and or Demolitions. (Co-Op Only)
- Added Minibea PM-9 for Sniper Secondary (Co-Op Only)
- Added 50BMG Shells
- Added 4.6x30mm Shells
- Added Custom sounds for M110
- Added Custom sounds for APC9
- Added Custom sounds for M3
- Fixed Missing Deathshout_Distant_52
- Stamina and Friction Tweaks.
- Changed dismemberment trigger to need more hits from bullets, not just one. For realism purposes.
- Gun Sound re-work. Majority of the weapons have been subtly bass-boosted.
- Reduced Deathshout_Distant volume by 1.5dB

Opdatering: 13. mar. 2022 kl. 9:16

- Added 2 different Insurgent Light Armor and 2 Insurgent Heavy Armor. This will make the bots more varied but not rng. Since RNG system counts the ragdolls as separate entities
a player or bot dead body will switch to a different model if ragdoll system is in place so I handcrafted it instead.
- Changed blood textures to the 4k wound and blood textures in the workshop.
- Added UHD shells so they won't appear half submerged into the ground. A port from a different game, also in the workshop, I've added it in the crediting.
- Added Immersive Arabic Map Sounds. I forgot to include this in the previous releases.
- Lots of Scope FOV Fixes.
- Fixed ability of QBZ-03 to use foregrip, assigned to a modkit too.
- Lots of Theater Fixes
- Replaced 24 Distant Death sounds and added 57 more entries with a total of 81 (Vanilla is 24).
- Added Green Berets, only accessible during Hunt Gamemodes to reduce chance of crashing.
Note: Green Berets models have no dismemberment.
-Complete Gun Sounds Re-work. I have changed them to Sandstorm mix, but with a touch of my own.
Upon watching tons and tons of gun videos, not that I usually don't, I suddenly realized, why don't we hear the bolt slamming when it closes? So I edited the gun sounds, mostly suppressed to have closing bolt sounds as well, which sounds really nice in my opinion.
- Added Dynamic Sounds to all Vanilla Maps.