Insurgency

Insurgency

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The Co-Op Experience | TCE v4.5
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File Size
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3.050 GB
13 Feb, 2022 @ 2:38am
21 Aug @ 8:58pm
85 Change Notes ( view )

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The Co-Op Experience | TCE v4.5

In 1 collection by blxckdreadful
TCE
14 items
Description
THE CO-OP EXPERIENCE | TCE
G-docs link is in the description. You can also scroll down below to Changelogs and Details to see the links.

IMPORTANT
To install properly: Move all.vpk from 2752265980 folder in workshop/content/222880 to your insurgency2/insurgency/custom folder. Since this comes along with Prime Cuts, that's just how it is installed.

Weapon parts disappearing over a distance? Put this in your autoexec.cfg if the one I put in the mod's cfg doesn't work properly:

cl_upgrade_fade_min 2500
cl_upgrade_fade_max 5000

Crediting:
Weapon Models:
Katka, Rymd, Dragon of Justice, Phale, Tim, 8siandude
I generally used their weapons in the workshop and edited the models
to make it compatible taking in Accessories.

FX:
pizza - 4k Real Blood. Just included it here so my friends basically will have this easily as well.

Current File Size: 2.84gb
Popular Discussions View All (1)
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10 Sep, 2023 @ 8:25pm
Changelogs and Details
blxckdreadful
794 Comments
blxckdreadful  [author] 30 Aug @ 2:35am 
@[SoTu] FreeZe

in the server.cfg which is ran by the host, lines that start with "cl" means client. So any command that starts with cl_ can only be ran client side. The thing about client commands tho, it only needs to be ran once and the client will remember it unless the game is reinstalled.

Which means, if they start a local server (even just by playing solo) they can automatically run the commands I included in the listenserver.cfg of the mod, which in turn will be remembered if they connect to your server.

This only stands for client commands like cl_ or r_

other than that, I'm not sure of any other cvars that are client side but I'm sure there's prolly a few more
[SoTu] FreeZe 29 Aug @ 12:11pm 
Whats up dude? Awesome TCE. However, I am familiar with vpk files, however, I don't seem to have it installed correctly server side. Does the client has to add to their cfg file in order to see these changes? I added this file to my subscribe file on server side...do i need to unpack the vpk file for weapons to be added. I don't see the AA .50 Beowulf or DP-AEK... plus I moved the apk files for prime cuts to my custom folder on server side and made sure command line in server.cfg has cl_ragdoll_dismember_limb_limits set to 1 - but nada. Please send me to link on how to install correctly. Thanks bruh.
blxckdreadful  [author] 21 Aug @ 8:59pm 
updated again, animation fixes
blxckdreadful  [author] 20 Aug @ 3:07am 
Updated, minor fixes
blxckdreadful  [author] 13 Aug @ 9:11pm 
Updated, changelogs so long it can't fit in the Steam Change Notes, details in gdocs
blxckdreadful  [author] 13 Aug @ 9:39am 
just polishing stuff, close to releasing an update, if anyone has something in mind that they wanna see in the mod, lemme know
Akaris ® 9 Aug @ 4:53pm 
*suspense noises*
blxckdreadful  [author] 9 Aug @ 9:41am 
The update I'm working on is now currently sitting on 100 lines of changelogs.
blxckdreadful  [author] 3 Aug @ 1:01am 
Working on an update - again
blxckdreadful  [author] 31 Jul @ 3:40am 
[UPDATED]
Details in change notes, fairly small but satisfying for me - now includes my faction voices and deathsounds, with all the new features of those mods as well.