Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
in the server.cfg which is ran by the host, lines that start with "cl" means client. So any command that starts with cl_ can only be ran client side. The thing about client commands tho, it only needs to be ran once and the client will remember it unless the game is reinstalled.
Which means, if they start a local server (even just by playing solo) they can automatically run the commands I included in the listenserver.cfg of the mod, which in turn will be remembered if they connect to your server.
This only stands for client commands like cl_ or r_
other than that, I'm not sure of any other cvars that are client side but I'm sure there's prolly a few more
Details in change notes, fairly small but satisfying for me - now includes my faction voices and deathsounds, with all the new features of those mods as well.