Forts
Funny Beams
Showing 11-20 of 37 entries
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Update: 14 Aug, 2022 @ 7:34pm

v1.2.1
now supports Forts but random devices appear randomly

Update: 9 Aug, 2022 @ 7:17pm

v1.2.0b
fixed random stuff being logged

Update: 9 Aug, 2022 @ 5:53pm

v1.2.0a
fixed stuff that shouldn't have uranium howitzer impact effects having uranium howitzer impact effects
fixed function being outside of applymod

Update: 9 Jul, 2022 @ 5:20pm

v1.2.0
added changes from All projectiles have DU rounds

Update: 22 Jun, 2022 @ 1:04am

v1.1.9
made tips code (script.lua) more clean, doesn't affect much on gameplay other than making it easier for people to learn it

Update: 21 Jun, 2022 @ 12:37pm

v1.1.8a
hotfix: fixed debug logging

Update: 21 Jun, 2022 @ 12:20pm

v1.1.8
- tips work in multiplayer now, displays a message if you have them disabled
- slightly optimized projectile amount by removing an oversight that made more projectiles than there was supposed to be, from 2139 to 1899
- updated "detail" hud for every beam, the bottom left display, they used to have a glow-ish border now it's a pure white border
- slightly buffed shotgun laser & flakbeam projectiles, slightly increased damage on both and fixed bug that made their du rounds last way less than they were supposed to
- slightly buffed acceleratinator projectiles, slightly longer age and slightly lower drag
- weapons like smoke bomb & flak no longer detonate rapidly on contact with a beam

Update: 18 Jun, 2022 @ 5:18pm

v1.1.7
fixed uranium projectiles not having effects when impacting shields
added support for these mods:
Disable Combinations Of Two
Disable Combinations Of Three
Disable Combinations Of Four

Update: 27 May, 2022 @ 7:38pm

v1.1.6
flakbeam has slightly better upwards fire arc
fixed uranium howitzer's impact effect not happening

Update: 26 May, 2022 @ 10:17pm

v1.1.5
fixed a bunch of problems with uranium stream, mainly that when combined with shotgun laser or flakbeam it retained it's original age instead of reducing it, making them extremely powerful

the damage reduction of the du rounds does actually happen now, only that it will only happen if:
either shotgun laser or flakbeam have hit the projectile, but it will multiply the base damage by 2 (still capped at 15)
both shotgun laser and flakbeam have hit the projectile, no multiplications, same as all projectiles have du rounds

smaller projectiles made by shotgun laser/flakbeam get smaller trails & impact effects accordingly when du'd