Left 4 Dead 2
Jacketless Nick
Mostrando 1-9 de 9 aportaciones
Actualización: 12 MAY 2024 a las 10:44

-added incap and lobby icon courtesy of Cuba
-adjusted strength of AO on forearm pits
-added retex dir to first person arms

Actualización: 1 NOV 2023 a las 20:20

-shifted uv for Nick's left arm (sorry retexture bros)
-baked new normals/ao for the sleeves
-tweaked rigging and retriangulated mesh around front armpits
-reshaped shirt to better fit Nick's assumed bodyshape under his suit jacket
-possibly more

Actualización: 21 MAR 2022 a las 20:18

-redid cap between pants and new shirt, looks way better (less noticable)
-fixed buttons on shirt being blue. (not sure if this was actually a problem that was ever published)

Actualización: 11 MAR 2022 a las 7:28

-adjusted length and uv's of Nick's collar, mostly around the back, so that it has a uniform length all the way around, and isn't strangely shorter at the back.
-fixed Nick's original model being visible in his glow (when he was behind a wall obviously and) when you were far enough from him so that his LOD effects would kick in.
-additional textures adjustements, tweaks and improvments to Nick's shirt basetex and bumpmap.
-adjusted holster jiggle to match Zoey's holster jiggle.

Actualización: 31 ENE 2022 a las 1:51

-undid dmxeyelids, reverted to og vta based eyelids (there were no equivelent dmx morphs for the vta eyelid shapes)

Actualización: 17 ENE 2022 a las 22:41

-restored jiggly attachments

Actualización: 13 ENE 2022 a las 20:40

-now includes uncompressed undershirt basetex and bumpmap
-now includes edited, uncompressed gambler_body texture - AO cast by jacket removed from pants and belt (where appropriate)
-added \gambler\retex texture directory
-tweaked wrist rigging (I think) and collar rigging
-restored wrinkles

Actualización: 3 ENE 2022 a las 6:30

-added custom gambler_body texture with AO being cast by suit jacket removed from the pants and belt
-modified wrist, ulna and hand rigging on right hand and sleeve
-added additional wrist and ulna helper triggers for Idle_Calm_Guitar (+ 88th Frame) and Idle_Standing_Guitar

Actualización: 31 DIC 2021 a las 23:52