Left 4 Dead 2

Left 4 Dead 2

Jacketless Nick
1-9 van 9 items weergegeven
Update: 12 mei 2024 om 10:44
door Despair

-added incap and lobby icon courtesy of Cuba
-adjusted strength of AO on forearm pits
-added retex dir to first person arms

Update: 1 nov 2023 om 20:20
door Despair

-shifted uv for Nick's left arm (sorry retexture bros)
-baked new normals/ao for the sleeves
-tweaked rigging and retriangulated mesh around front armpits
-reshaped shirt to better fit Nick's assumed bodyshape under his suit jacket
-possibly more

Update: 21 mrt 2022 om 20:18

-redid cap between pants and new shirt, looks way better (less noticable)
-fixed buttons on shirt being blue. (not sure if this was actually a problem that was ever published)

Update: 11 mrt 2022 om 7:28

-adjusted length and uv's of Nick's collar, mostly around the back, so that it has a uniform length all the way around, and isn't strangely shorter at the back.
-fixed Nick's original model being visible in his glow (when he was behind a wall obviously and) when you were far enough from him so that his LOD effects would kick in.
-additional textures adjustements, tweaks and improvments to Nick's shirt basetex and bumpmap.
-adjusted holster jiggle to match Zoey's holster jiggle.

Update: 31 jan 2022 om 1:51

-undid dmxeyelids, reverted to og vta based eyelids (there were no equivelent dmx morphs for the vta eyelid shapes)

Update: 17 jan 2022 om 22:41

-restored jiggly attachments

Update: 13 jan 2022 om 20:40

-now includes uncompressed undershirt basetex and bumpmap
-now includes edited, uncompressed gambler_body texture - AO cast by jacket removed from pants and belt (where appropriate)
-added \gambler\retex texture directory
-tweaked wrist rigging (I think) and collar rigging
-restored wrinkles

Update: 3 jan 2022 om 6:30

-added custom gambler_body texture with AO being cast by suit jacket removed from the pants and belt
-modified wrist, ulna and hand rigging on right hand and sleeve
-added additional wrist and ulna helper triggers for Idle_Calm_Guitar (+ 88th Frame) and Idle_Standing_Guitar

Update: 31 dec 2021 om 23:52